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A jam submission

Containment ProtocolView game page

Species 418 has breached containment. Help it escape!
Submitted by hzzzln, Chunky Cat — 49 minutes, 13 seconds before the deadline
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Containment Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.3334.333
Graphics#64.0674.067
Overall#193.5143.514
Originality#273.6003.600
Accessibilty#323.1333.133
Audio#323.2673.267
Fun#393.2003.200
Controls#493.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Gridlock

Game Description
A turn based card game

How does your game tie into the theme?
You play as a parasite that can possess enemies

Source(s)
No

Discord Username(s)
hzzzln

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Cool graphics and nice animations. Good job overall. Nice touch with the playing cards. 

Submitted(+2)

Game looks good! I had seen pictures of it when the jam concluded and have been wanting to get around to playing it. My main critique is that I didn't notice the tutorial box in the corner until several levels in. I think making it more obvious would have been beneficial and wouldn't have left me trying to figure the first few levels out on my own. A few other minor comments: I think the cards sliding up at the bottom is a cool effect, but I didn't even notice the detail at the very bottom of the cards until playing for a while. Maxing out the shifting of the cards up sooner would I think let the player appreciate the design of the cards. I also would have liked to have seen the highlighted path I chose partially visible through the obstacles of the level, sometimes it was hard to tell exactly where I would be walking. And lastly I would have liked to have gotten to play the special action cards of the people I was controlling instead of them automatically playing when it was time to. But as I said these are minor complaints and hopefully just helpful feedback for your consideration.

Really cool little puzzle game, great job!

Submitted(+2)

I finish it. I like it. At first it was confusing as the possess and the movement which is which but you get the hang of it after. Don't like that the card is random number of movement. Once I got almost all 2 move and just couldn't win with that card. I like the graphic. 

Submitted(+2)

very nice game love the isometric turn based. I think this game can be improve more like the possess mode. Nice game :D

Submitted (1 edit) (+2)

The game is looking wonderful and I particularly like how you delt with the hand of cards (it's the kind of unoticeable things that just feel right) . I wished there was a little more of excitement, either throught audio or speed of gameplay. It is realy well done nonetheless, and it fits the theme perfectly

Submitted(+2)

Ah I played this last night and forgot to comment. I like the look and gameplay of this. I always chicken out doing anything other than flat 2d.. :D This plays great overall. I had one confusing moment where I think I got spotted while fully around a corner? No biggie. Crongrats on the entry and good luck.

Developer

hi! thank you :)

yes, there is a collider glitch with the player in some situations because it is too big. we tried to adjust that near the end but it totally broke the detection. :D

Submitted(+2)

great game, liked simple but stilish graphics and effects at the start of a level. didnt notice a posses mode at first and got stuck fora minute

Submitted(+2)

Cool idea! I think it haws a lot of potential.

I love the graphics and the level loading animation - nicely done!

Unfortunately it kept crashing my browser (Safari) but I will give it another try on my Windows machine.

Developer

i think you should have more luck with google chrome :-)

Submitted(+2)

Great art and animation effects, particularly the tiles falling from the sky.  The level design is well-thought-out. Great job.

Developer(+1)

thank you :-)

Submitted(+1)

Nice little puzzle game, I like ! But is there a reason for having to be in possess mode to take control of enemies instead of just walking on them ? It feels a little clunky like this.

Developer (2 edits)

Hi!, we sadly ran out of time and didn't manage to improve the flow. ^^


thanks for playing :-)

Submitted

Oh okay, sadge then :(