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Blu Corp.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #43 | 3.482 | 3.636 |
Theme | #55 | 3.569 | 3.727 |
Graphics | #57 | 3.569 | 3.727 |
Overall | #74 | 3.133 | 3.273 |
Audio | #81 | 3.133 | 3.273 |
Originality | #81 | 3.307 | 3.455 |
Accessibility | #126 | 2.437 | 2.545 |
Controls | #136 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Give Me A Minute
Game Description
A Capitalistic Space-Ship building game
How does your game tie into the theme?
The game is set in space - a void
Source(s)
No
Discord Username(s)
Toos., Reznovelty
Participation Level (GWJ Only)
4
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Comments
I enjoyed the building mechanics. I couldn't figure out how to turn so I couldn't actually retrieve any scrap. But fun!
You JUST made me realise I never explained anywhere Q/E is to rotate a piece. I wonder how much people didn't figure that out. Thanks for the review
I like it, very fun :)
This is a nice prototype. Are you planning to continue working on that? I think it would be a good idea to expand upon what you build here.
I will potentially continue it but I'd have to stop working on one of my other games. I'm definitely tempted to expand on this project, we'll see how it goes
You should 100% make this into a full game, its really fun!
Thanks a lot! I'm considering expanding the project, but I also have another project I'm working on which I would have to put on hold
Overall really fun, I might be a bit biased because these sorts of build your ship/vehicle games are one of my favorite types of games. Especially when there is physics interactions like this one. I liked the fact that good thruster placement was critical to your success, I feel like that makes for an interesting challenge.
Later in the game you don't really get a chance to stop and repair damage, so my ship kind of turned into a mess of turrets and thrusters haphazardly strapped together in the few seconds between fights. Fair play if you're going for a more chaotic style which definitely works well with the whole salvaging parts thing. But otherwise maybe adding some sort of delay for the next enemies after the player collects salvage or kills a good few enemies.
Balance feels good, in the later game you can basically shred through enemies but taking hits can easily mess up your weight balancing so there's still a good challenge to be had.
The background was beautiful, just I felt the parallax effect could've moved slower in relation to the player. The current rate gives a good sense of speed but feels kind of weird when the background is flying past and you're slowly moving towards/away from enemies or salvage. You can really see it if you move your mouse back and forth on the screen.
Yeah, I realised that it would've been better to have the gameplay pause when building a ship but this was 2 days before the deadline and would've caused way too many bugs as i coded the whole game without that in mind. Thanks though!
Amazing job, this is a complete game on itself, really enjoyed it!