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Crow3D

71
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A member registered Jul 25, 2021 · View creator page →

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nice entry.  Made a girl happy by giving her some flowers. I just wished there were more levels.

Fun but also a bit weird. I like the visual choice.

Idle Deckbuilder is a cool idea. I can really see this getting bigger with more deckbuilding capabilities or different stations. Nice entry

This felt very good to play and I had that feeling of playing an oldschool spyro game on the PS1. Very nice and clean movement.

This is a nice prototype. Are you planning to continue working on that? I think it would be a good idea to expand upon what you build here.

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Oh you are right, then ignore what I said I constantly hit it without even testing holding it down. Sorry for that and I added more points to controls :)

Cute cat in space. I just wished that I had some kind of propulsion system with a cooldown to get a bit more control besides the rock

Very original concept and beatiful design. Might need a bit more tweaking in terms of level design but again this is a great entry to the jam.

This is quite something. I hit some planets and suddenly they exploded. Not sure why but it was fun for a short time

That moving background felt pretty intense. My thumb got a bit tired overtime hitting that space button all the time. Having the option to just holding it down and adding a few upgrades could improve this a lot.

good idea and nice execution. The beat window felt just a bit too precise to me. making more forgiving or adding a option for that would increae accessibility.

I like this one. The Ship design is pretty cool and the void affecting you your enemies and bullets is nice. I think the game can be enhanced a lot with some kind of upgrade system and a bit more enemy variety but I understand that the time in a jam is limited. All in all good job.

Very retro. I had that hit of nostalgia and I felt like holding my old game boy in my hand and playing a title like that.

good and simple concepts. I think this is a good starter project and can be filled with more ideas and polished.

Plattformers and me wont become long term friends but this one was absolutely lovely. Great job.

I liked the mechanic of combining and bouncing back bullets. cool idea.

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I tried it a few more times and I always run out of time at about 270g - 320g. I always try to navigate to the nearest asteroid but I still feel like I'm playing it wrong?

Ah I see, thanks for the explanation.

haha so far the camera constraint is the most mentioned feedback we got. We definetely keep that in mind for future games. Thanks for playing and sharing your thoughts.

Thanks for providing some feedback. I noticed it being to dark as well especially when playing during daytime. That's why we added a gamma slider in the options which should help to increase visibility. The bright logs are a stylistic choice that felt more fair during playtesting when venturing into the darkness.

Thanks for the helpful feedback. The main goal of the game is to light all the campfires at once, what we really learned here that it is not easy to tell the player what to do without telling directly what to do, if you know what I mean. We thought that adding a straight objective somewhere on the screen wouldn't help with the immersion and maybe spark the couriosity.

This was pretty nice. It really felt like playing a creational myth. Great idea

I had fun playing this but I needed some time to get used to the controls.

I died... alone... in space... but the view was great

good idea I just wasn't sure if there was a goal or an end to it. I like the basic concepts you have and think you should work further on it andmake it bigger.

funny one. I'm just not sure if something broke during my playthrough. I put karen into the void the counter went up to 68 but nothing else happened after.

I was quite surprised when I started it.  The graphics are really nice and the QTE overwhelmed me at first but you set some fair checkpoints.

I liked the pure black and white style of this one. good job.

Good idea and I thank it can be really enhanced by letting the void grow more over time and giving the player bigger tings to consume that can't be consumed directly at the start. just an element that adds to the progression of it.

sadly it can't be played.

Good job on delivering a game.

Damn this was pretty neat. Great concept and nice execution. The audio of the scanner became a bit repetetive over time but that's not really a big issue.

I really liked this one. It's been a while since I played a katamari like game and this one worked quite  well for me.

simple and solid entry. good job.

It's an interesting conept and has a very retro feel to it. Very good entry for your first game jam. Continue making games and exploring your ideas.

Great first impression. I think you should continue working on this. With the right amount of polish I really think this can turn into something bigger.

Wow what kind of feverdream did I just played. This was quite something

I'm not great at plattformers so this one was quite difficult for me. I think a mouse sensitivity setting in the options would really help.

Nice style and interesting concept. Needed a bit of time to get used to it but that's part of the fun. Good job.

I like mining games like motherload a lot and I think you have created a nice base for a bigger game. It's a bit rough around the edges and I think you already have a big list of features and QoL features you could implement here. All in all good job and keep it up with the game development.