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A jam submission

ZamjoustingView game page

Our scrappy Godot Wild Jam submission where the consequences of time travel are zamboni's and heavy metal in the past.
Submitted by Ziblo — 4 minutes, 16 seconds before the deadline
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Zamjousting's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#533.1824.500
Controls#882.7113.833
Originality#902.9464.167
Accessibilty#912.4753.500
Fun#1002.4753.500
Graphics#1012.5933.667
Overall#1022.5423.595
Theme#1291.4142.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0

Wildcards Used
N/A

Game Description
The unintended consequences of time travel: Zamboni Jousting! We didn't get to implement everything we wanted to but we still worked hard on it and learned a lot! Let us know what you think!

How does your game tie into the theme?
The unintended consequences of time travel is that the medieval kingdom LOVES metal and are using Zambonis to their full potential

Source(s)
N/A

Discord Username(s)
Ziblo

Participation Level (GWJ Only)
This is our first one.

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Comments

Submitted

Unfortunately this isn't launching on mac!

Submitted(+1)

Good effort! I enjoyed it though the choice of keys was a little hard/uncomfortable to play with for me. Are the notes manually transcribed?

Developer(+1)

I made an extra (silent) midi track  with only 3 pitches for the arrows, then we converted the midi to a json and DecDury made a script to parse the time, duration, and pitch.

Submitted(+1)

Clever, nice!

Developer

Also I was thinking about how the keys are set up. I think it would be a lot more comfortable to control if the keys were A, W, D instead of W, D, S. I definitely made it too hard though regardless hahah. 😅

Submitted(+1)

If this was a real sport I’d tune in to every match. Jokes aside, this was a really good time, the music was a bop. Did you have any trouble making a rhythm game in Godot? I want to make one of my own but I’m worried input delay might screw it up, any tips?

Developer

Hahah thank you so much!
It was kinda tricky getting the timing to sync up nice. There's still some major things I'd like to fix, like if the game freezes the music doesn't stop and it just spawns a bunch of arrows to catch up lol. 

We referenced this rhythm game tutorial, but tbh I don't like how he explained it or how his code was written. 😬 The one part I did like was how he broke down the timing.
My buddy Declan ended up coding the conductor node so maybe he can speak more on it. I'll see if he wants to comment here too!

Submitted(+1)

Yeah I noticed the extra arrows, and while that might not be the best option it avoids desyncing the music which is super cool, that’s my biggest worry.

Submitted(+1)

Not much of a rythm gamer either, but I really liked the music and art. It would have been nice to have a volume setting though, I ripped my headphones off the first time I started it haha

Developer (1 edit)

Oh noo! Sorry about that. Me and the team actually had that happen to us in development too but we never took the time to implement it 🤦. It's definitely a top priority feature once we get a menu in there!

Submitted(+1)

I'm not much of a rythm game person, but that music is so good that I played the game a whole bunch of times just to listen to it more.

Amazing work!

Developer

Thank you so much! This track was so much fun to make. I'm glad you liked it! If you want, you can check out my janky soundcloud page