Yep. We would've liked to do more with level 2 and the lava. We even have another npc/obstacle you can petrify which was a snail, but we ended up leaving it out it in favor of refining the level design of level 1.
Ziblo
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I'm glad you got all the green gems! Thank you for the kind words. I played around with the idea of checkpoints, but I went with the super forgiving respawn system to be more welcoming to inexperienced players. That was decided early into the level design phase of development.
I'm still considering how lives/health can play a role to make the gameplay more engaging. I'd love to hear your ideas. I'm gonna continue polishing it up a bit post-jam.
I made an extra (silent) midi track with only 3 pitches for the arrows, then we converted the midi to a json and DecDury made a script to parse the time, duration, and pitch.
Thank you so much! This track was so much fun to make. I'm glad you liked it! If you want, you can check out my janky soundcloud page.
Hahah thank you so much!
It was kinda tricky getting the timing to sync up nice. There's still some major things I'd like to fix, like if the game freezes the music doesn't stop and it just spawns a bunch of arrows to catch up lol.
We referenced this rhythm game tutorial, but tbh I don't like how he explained it or how his code was written. 😬 The one part I did like was how he broke down the timing.
My buddy Declan ended up coding the conductor node so maybe he can speak more on it. I'll see if he wants to comment here too!