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Eqinox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #95 | 2.636 | 2.636 |
Theme | #108 | 3.000 | 3.000 |
Graphics | #116 | 2.636 | 2.636 |
Originality | #124 | 2.636 | 2.636 |
Controls | #124 | 2.455 | 2.455 |
Overall | #128 | 2.442 | 2.442 |
Fun | #138 | 1.909 | 1.909 |
Accessibilty | #140 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
What the Duck
Game Description
In a plane beyond ours, ancient forces battle for supremacy. This eternal war, this struggle between Light and Darkness never ends. No one wins, and no one loses. This balance however, is fragile. Sometimes an impartial adjudicator must intervene to uphold it. This is you. Your destiny. Your purpose. Arise Eqinox...
How does your game tie into the theme?
The player controls an entity that is the champion of both the light and dark gods. The task is to keep the balance between the two sides
Source(s)
N/A
Discord Username(s)
xsagar, .bennek, hairygnome
Participation Level (GWJ Only)
1
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Comments
As for me, I had a similar problem with the screen as FatalSparrow. Tip for the author: add a buildup timer before an enemy attacks. Otherwise, they are near undodgeable.
I had a really hard time seeing what was around me because the game screen was just a bit bigger than the player sprite. I also was not really sure what to do, there was a little small mob looking thing but my orb did not seem to do anything to it and the things that hit me from off screen are hard to target unless I am right next to them tanking hits. I am guessing this is just a UI scaling issue. Game looks fun and I hope you can fix it so that I can give it another try!
The tutorial button insulted me - extra style points for that.
The game gave me Realm of the Mad God vibes with the monsters and map
the game's UI doesn't scale to fullscreen in the score screen, but it is ok.
Interesting way to use the light and dark. this could be extended with many special effects for each light and dark modes and more variety in each area and upgrades etc. Good job!
It has a cool idea of being about to switch between light and dark and balancing the world out by defeating enemies but I think it would benefit from some more clear objectives as I felt lost while playing it.