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A jam submission

Temple of LightView game page

Use power of light to repeal darkness! My submission for Godot Wild Jam #72
Submitted by sunnycat — 1 hour, 14 minutes before the deadline
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Temple of Light's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#473.3333.333
Theme#493.9173.917
Accessibilty#572.8332.833
Controls#673.1673.167
Overall#813.0363.036
Audio#872.7502.750
Graphics#1212.5832.583
Originality#1232.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1.stable

Wildcards Used
What the duck

Game Description
Run to the temple and fight the boss.

How does your game tie into the theme?
Hero uses light to repeal dark enemies

Source(s)
N/A

Discord Username(s)
raine9214

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

I didn't love the player controller. I did enjoy the mechanic of needing to find light to progress. The speed put me off progressing much though. Platformers are not my favorite genre either, so that could be apart of it. 

Developer

Thank you for playing and your feedback!

Submitted(+1)

I liked it! Took 9 mins. The movement and levels felt pretty matching and the boss fight was cool. I think the only thing I missed was some coyote time for the character controller, I'd recommend looking into that later as well as jump buffering if you haven't; they really level up the platforming feel, specially for a runner.

Developer(+1)

Thank you for playing and your suggestion! I will look into that.

Submitted(+1)

The move speed was a little bit fast for me but i was able to get farther with each attempt. I look forward to coming back to this to see if i can beat the 3rd level!

Developer

Thank you for playing and your feedback! I wish you luck on future attempts!

Submitted(+1)

I loved the platforming! 

The challenge level was just right for me, with dying multiple times but learning each time to get better at flowing through it smoothly. The level design is great, and there's so many different platforming elements you managed to create in such a short time: different kinds of enemies with different behaviors, spikes, moving platforms, one way platforms, delicate platforms, solid platforms, all in addition of the mechanic of the darkness following you and picking up the lights to hold it back.

I am terrible at platformer boss fights however, and didn't manage to win. But I had fun.

Developer

Thank you for playing and your feedback!

Submitted(+1)

That was a fun platformer! Nice work!! 

The side to side movement felt a little slidey, but overall I had fun playing :) 

Developer

Thank you for playing and for the feedback!