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Woodland Wampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #27 | 3.929 | 3.929 |
Fun | #50 | 3.286 | 3.286 |
Audio | #65 | 3.000 | 3.000 |
Theme | #67 | 3.714 | 3.714 |
Overall | #74 | 3.092 | 3.092 |
Controls | #99 | 2.714 | 2.714 |
Accessibilty | #107 | 2.286 | 2.286 |
Originality | #120 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Cozy Tower Defense
How does your game tie into the theme?
In the light of the day you can build and collect resources and when the darkness comes predators assault your woodland. Mechanics are tied to the day/night cycle and lights get enabled to enhance the visuals.
Source(s)
N/A
Discord Username(s)
chippercompatriot, thallos
Participation Level (GWJ Only)
This is our second
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Comments
The concept does seem solid, but the balancing and bugs really affected the experience to me.
On my first try I couldn't understand why the acorns would take so long to shoot and even then sometimes they'd just disappear with no explanation, specially after the second or third day. I also didn't get why birds seemed to have such a longer cooldown on them if they were 4x as expensive, they just didn't seem to make quite a difference at first. Most enemies got through me pretty easily and I lost on day 4.
Then, on my second try, I understood I had to place the first few shooters more strategically and then put a giant amount of them around to make enough damage and have an overflow of acorns in my balance. Then I put some of the things that slow down the enemies around and, lastly, spammed the arena with birds. From there, it seemed like there was no challenge at all, I got to day 9 but it felt really pointless to go much farther than 5 (and there being no fast-forward button also made it slightly more tedious).
Overall though, the art is pretty good and, other than bugfixes, the main thing I guess the game could benefit from is just more work on general polishing and game feel, like showing a health bar for the enemies, sound effects etc. I may be biased for not playing a lot of games of this genre, but I sincerely felt it ended up lacking fun, mostly because of the stuff I mentioned. Still though, congrats on submitting, the skeleton is definitely there and I hope the feedback does help you improve it in any way!
This was a lot of fun! I definitely spent a good chunk of time playing. I actually have it running in another tab as I'm writing this! Hoping to snag the high score.
I loved the animal sprites!
One issue I had was that a couple enemies would always show up just before dawn and there wouldn't be enough time for them to be destroyed. So they would run freely in the daytime and make it all the way to the Great Tree, despite the immense array of defenses I had in place.
I'm a fan of the SproutLands tileset. The other art also fit in well with the color palette and style.
Unless I was missing something, the game seemed setup that I could not defeat the first waves. I just had to impatiently watch and accept damage. It wasn't until about the 3rd day I could start making some interesting choices with how I was spending resources and where.
Also, when I had a row of acorn launchers, I noticed the acorns would disappear a split second after being launched and not reach the target. Some would make it and "Miss" or hit, but a majority just fizzled into nothing. I struggled with the controls a little bit, too.
Good work getting a high score table plugged in. I think with a focus on polish and QoL improvements, this could be a fun competitive tower defense game. Congrats!
I liked the art and once I figured out to really lean into the squirrels, I did well but ultimately had to give up due to the tanked frame rate. I had lots of clicking issues where I couldn't select towers to upgrade, only initially place them. I wanted to just keep clicking to place, instead of re-clicking the tower type. Still, it was pretty fun, nice work!
I gave up on the first night when after 5 tries I was unable to kill even one creep. The game looks super cute, it is just not fun with how punishing it is. I mean even dark souls lets you kill some poor hollows before putting you in a room with the Asylum Demon xD
Balancing didn't make the cut before deadline, but I agree. After the first night you can actually make a dent in the enemies, but we should have made the first wave actually get affected by what you place. Thank you for trying it out!
fun tower defence. maybe add some quality of life improvements like: hotkeys for buttons, upgrade multiple or random towers that are not upgraded yet.
towards the end on day 8 i got a fox on daytime side but got still killed.
its bit hard to select squirrel nests maybe make the selection area bigger.
towards the end I got so many creatures going all around that it started lag the game. maybe don't add all the animals going around on daytime, limit the amount to reasonable amount visible. I got so many bird and squirrels. :D
I got to day 12 and it become so laggy I couldn't go any longer.
Good job on the game jam!
Thank you for the detailed comments! That is a great idea to limit the creatures, and honestly maybe even the towers to a reasonable amount. I also really like your QoL suggestions.
Nice work, I really liked the colors and the art style of the game. Also, the animals run so cute, haha!
Well done!
Cheers!
Thank you!
The graphics are pretty cute and the concept is good. I think there are a few QoL features missing such as being able to see towers before placing them and being able to hide the bottom menu bar. It was a fun little game though!
We didn't even consider hiding the bottom menu bar but I really like that idea. Allows for more space to watch the critters. Thank you for playing!
Pretty fun! Sadly the game started to become really slow and I gave up at day 9. Seeing army of birds obliterate enemies was hilarious and economy idea was very interesting. Good job!
Thank you for playing! We definitely missed the mark on optimizing to make the game playable for a long period of time.
Fun game but could use some balancing. Like another commenter said the first night is rough. Would have loved to be able to see what a tower did before having enough food to buy it. Now I wasn't sure if I should save up food for the next tower of spend it to get another of the squirrels.
Love the leaderboard you guys added and the fact that you could generate a random name or input your own.
I totally agree that seeing what a tower could do before clicking on it would be ideal especially since you can't see if its worth it to save for till you have enough. Thank you for playing!
I had a lot of fun, I'm still letting it run since I hit 2 fps but want to see how many nights I can go. I liked that yall added a leaderboard and the concept of having your towers produce resources is cool. I think the first night is a little rough but after that, the resource production quickly becomes nuts.
Side note: It looks like towers don't attack the same enemy until they exit and re-enter the towers range.
Update: I made it to night 15 after 80ish minutes, can someone ping me if the beat that, lol.
I am impressed with your determination! As of right now you still hold the top score. The original idea was to have it be sort of an idle game that you can watch in the background, but ridiculously low fps doesn't help that. Also some serious balancing is needed. Thank you for playing!