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Kozlovsky Institute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #65 | 2.589 | 3.111 |
Graphics | #79 | 2.589 | 3.111 |
Controls | #90 | 2.219 | 2.667 |
Accessibilty | #96 | 1.664 | 2.000 |
Overall | #100 | 2.034 | 2.444 |
Originality | #101 | 2.126 | 2.556 |
Theme | #104 | 1.757 | 2.111 |
Fun | #107 | 1.294 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
It's Broken! and Through The Teeth
Game Description
An attempt at an experimental puzzle/mystery/horror game about a researcher alone in an island with a mysterious past.
How does your game tie into the theme?
The island holds some secrets and feels haunted but not in the way you would expect it to be. There are no ghosts, no objects nor people getting possessed, the initial plan was to forge and craft intentional "bugs" to spook the player, but we had no time to implement them.
Source(s)
N/A
Discord Username(s)
@mapet @kalasherr @kierownik
Participation Level (GWJ Only)
One, this is our first.
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Comments
I liked the work you put into the map. With enough exploring, I did feel like it led me to what I was supposed to discover. After that, I think I won, but the game just froze. Some of the mini-games could have more instruction and give more positive feedback to the player, too.
Good work on your first submission! Looking forward to seeing more.
I really like the aesthetics and atmosphere of this - it inspires a feeling of mystery that I think is great. I did feel like I was wandering a little bit without direction for some of it, and the player hitbox could be a little more forgiving so navigating tight areas is a bit easier. But I had fun! Nice submission.
The music is giving off papers please vibes. Okay game.
I like the atmosphere of this entry! Interesting vibes.
I like the atmosphere of this entry! Interesting vibes.
Interesting idea. It felt like I was aimlessly wandering a lot of the time. After interacting with objects, there didn't seem to be any indication that I had gained something. Maybe showing the batteries I had collected on the UI could have helped?
Also it was a bit hard to read the initial text with light text on a light colored background
Cool idea overall