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Croaking Frog

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A member registered Sep 07, 2022 · View creator page →

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(1 edit)

Cool idea! I had trouble figuring out how to progress.   For a lot of my attacks, I'd click on the attack, and then the enemy, but nothing would happen. Not sure if I'm missing something of if it was a bug

This was really unexpected and made me laugh, I love the bug minigame where you pollinate/annoy/sting, so good!

Diagonal movement was the only way I could stay alive :D   I like the art, but I wish all the enemies were recognizable, wasn't sure what the first circular one was supposed to be

Great job!  A simple idea but fun and easy to figure out, perfect for a game jam!

Oh! That makes total sense, I was thinking I needed to alternate between all of them at first, but clearly that didn't work out :)

Fun game! I got up to 129 - I think sometimes when they spawn all around you it feels a little unfair, but maybe I haven't found the right strategy yet

Nicely done!  It feels satisfying to play.  Really hard to read the font though esp with the chromatic aberration

Thank you for playing!  The boots means that it want's to play tag next I think (icon on the left), you still get care points for playing a different activity, but I think you get a slight penalty if it's not it's preferred one. 

Delightful!  I love the relaxing vibes, I feel so calm after playing :)

It seems like it might be interesting, but I couldn't figure out how to play.  Maybe include instructions in the game description?

I finished!  It was rather satisfying unlocking new abilities to get past different obstacles.  

That transition effect is so cool - very polished looking game!  With the tutorial, it would be nice if you could try doing the thing immediately after learning about it, otherwise it's easy to forget the earlier ones after going through them all.

Love the artwork!  I question what the medicine is good for though :D

I don't like word games and couldn't figure out the rules, but I gave this to my partner to try and they enjoyed it!

Delightful!  Not sure what par is, but my scores were 16, 50, and 18 :D   I feel like I really got the feel for it by the end though

Fun! Really hard to see where your character is the first couple times though since there is so much going on

I love the graphics and sound on this one!  So fun to watch the mayhem :) 

The visual style is so good! And I like the sound and music too.  The vine game was actually my favorite.  Bugs for some reason always got me though

Fun game!  Would have been cool to have some more branching paths like at the end of level 4.  The leaderboards are a great addition

As others have said, it could use a slower start to get used to the controls.  I love the art style though, it looks great!

Thanks for the feedback!  Time got away from me n this one with all the bugs.  Totally agree that it needs to have better telegraphing for the timing of falling blocks.  And yeah... the wall climbing needs to be addressed - I hope to give it an update to make it more playable

Thanks!  Totally agree about the wall climbing... I'll figure out a way to prevent this when I update

Yeah, the wall climbing is a problem :D originally I was going to have to AI detect this and target you if you try to climb up the sides, but ran out of time to get that working

Thank you, the pathfinding took way longer than I expected to figure out jumping paths.  Floating platforms could be neat, I'll see how that works when I get around to updating it

Thank you! I'll ping you with another reply when I update the game

Thanks! I'm happy with the walking sound too - I made it by tapping two pens together.  But yes, the wall climbing needs to be fixed for sure

Thank you! Sorry for the rough state - I'll do some polishing after the voting is done

I love the feeling of speed and fluidity this game has when you get the jumps and swing timing down - really cool!  The trails are a nice touch, and almost feel like an art form :D   It was hard to learn the controls at first, so some easier levels would be nice at the beginning.

The blocks going down to 1 wide is so cruel - only got past that part once and then I almost immediately fell back down :D  I love having the snail for reference, and characters are great!  I kind of wish the jumping was faster paced though.

I love the graphics and overall vibe and the idea plays nicely with the theme too.  The final scoreboard showing your speed over time is great.  Maybe restarts could be faster - the opening black hole animation is awesome, but took a bit too long to get back into the action. 

wow, I'm sooo bad at math under pressure!  This is a fun idea and I really like the sound and music.   Only thing I'd suggest is save the death/splat sound and effect for when the car hits you, and not for hitting an obstacle.  Maybe bumping something could just slow you down, esp if you just clip it slightly when jumping over it.

I like the puzzle design and how you introduced mechanics - I didn't even need to read the helper text since it was all pretty intuitive.  Also I love how the rats look carrying around keys :D

Simple idea - but really well executed!

Such an awesome game! I love the hand-drawn art and the sounds and music really worked well together

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Thank you for adding controller support! I like the controls, esp how fast you can get through some areas with the dash.  It was a bit frustrating at the same time, maybe could benefit from more generous checkpoints or something.  Overall really fun!

Thank you for adding controller support! I like the controls, esp how fast you can get through some areas with the dash.  It was a bit frustrating at the same time, maybe with more generous checkpoints or something.  Overall really fun!

Love the intro and graphics style :D

I like the overall controls and mechanics, I think it has some potential - the fov slider is a nice touch :)

I think the blue squares for remaining ghost powers weren't super clear in the UI, it took me a couple levels to realize what those were.   And maybe make an easy puzzle just to teach each new mechanic as you add them, then follow up with the challenging puzzles that use that new mechanic.

Could use a little more tutorial or a more gradual learning curve.  I almost quit on the first puzzle, but I'm glad I stuck with it!  Very rewarding once I figured it out