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Slime Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.000 | 4.000 |
Accessibilty | #11 | 3.364 | 3.364 |
Overall | #16 | 3.632 | 3.632 |
Controls | #17 | 3.788 | 3.788 |
Graphics | #22 | 3.697 | 3.697 |
Theme | #25 | 3.909 | 3.909 |
Audio | #29 | 3.303 | 3.303 |
Originality | #43 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
Bullet Hell + Cute Slimes :)
How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies
Source(s)
https://github.com/Noskire/GWJ75
Discord Username(s)
noskaire
Participation Level (GWJ Only)
12
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Comments
I enjoyed my run, and reading over the comments my experience seems to have a lot in common with others here. To add on two notes I haven't seen yet:
Overall though I had a good time here, you did great work!
Yes, the 'two guns' is good in the end, not so much in the beginning, that's why I blocked it until the wave 5.
Try to shoot the exact amount is probably the safest (and overall better) strategy, that's why I used mostly odd numbers! :p
The bullet in the wall is a bug I tried to fix it but couldn't find a way to do it in time.
I'm glad that you liked playing! Thank you for the feedback! :D
I enjoyed doing a run with this game. The wave dynamics are well-organized, and the game design makes it more exciting as you progress. Great job!
Thank you for playing and for the feedback! :D
I had a lot of fun with this!
My Notes
The initial idea was to have 5 enemies, but, as always, I didn't had the time. ;-;
Thank you for playing and for the feedback! :D
Not a bad game but quite difficult to advance further, because of all the bullets still remaining after the wave. I shot myself quite often because of that. All in all a nice game, but, just as others have stated, with a few tweaks it could be a bit easier to play and thus a bit more fun. The music and sounds are nice!
Thank you for playing and for the feedback! :D
I really liked the concept and gameplay loop. The game isn't paused during upgrade selection which would be a good qol fix. I also think all bullets should be removed when a wave is completed. The SFX was a bit sharp, but when I lowered the volume and the music started playing, the bullet sound matched the music really well. The visuals are also very polished, and I had fun playing!
I lowered the bullet sfx pitch to match the rate of fire, maybe I should have cut it instead. Anyway, thanks for playing and for the feedback! :D
"You shot yourself 111 times." You'd think I'd know better by now.
So I have a few notes. Its a shame the health restoration and bullet damage doubling is only in the description, it could have done with an in-game tutorial. The health meter seems to be under the player, as I've found out on the last wave when I decided to stick myself into a corner. A bit more enemy variety could have helped with the optimal strategy being to shoot every new slime with the exact right amount of bullets as soon as it arrives. I ended up maxing out my health before buying any other upgrade, and the slimes were still never any danger to me. The upgrade shop not pausing the game or clearing out the bullets did cost me a fair chunk of health though :]
On the positives side, the graphics look neat and its very clear what's happening at all times. Music's a good fit (at least far as I can tell, audio is a mystery to me). The shop offers enough upgrades that there's room for multiple playstyles, for example creating a deadly wall of bullets in the path of future slime only to inevitably have to dodge it myself instead made for an exciting strategy. Most importantly, it's clearly fun enough that I got to the "survive" wave, died to bouncing bullets into my own face, and started another run anyway.
I think what's there is a fun way to kill ten minutes, and with a few tweaks there's a fair bit of potential for more.
"The health meter seems to be under the player" - Yes, I thought it would be best than above him, so it would block your vision.
"The upgrade shop not pausing the game..." - To be honest, I don't really know why I choose to do that way! Somehow I thought it would be better. hahaha
I'm glad that you liked playing! Thank you for the feedback! :D