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Slime Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.000 | 4.000 |
Accessibilty | #11 | 3.364 | 3.364 |
Overall | #16 | 3.632 | 3.632 |
Controls | #17 | 3.788 | 3.788 |
Graphics | #22 | 3.697 | 3.697 |
Theme | #25 | 3.909 | 3.909 |
Audio | #29 | 3.303 | 3.303 |
Originality | #43 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
Bullet Hell + Cute Slimes :)
How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies
Source(s)
https://github.com/Noskire/GWJ75
Discord Username(s)
noskaire
Participation Level (GWJ Only)
12
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Comments
Man, I really liked all the little touches you managed to get in -- the watery sloshing of the health, the shader effects, the way the enemies stuck to you when they "bit" you. Lots of little polishes are really nicely done.
Concept wise, I do love that the player is their own worst enemy - bullet hells are not my forte at all, but I love that effect, of realizing that missing or firing too much is going to come back and haunt you in the end.
The enemies stucking into you was a small bug that I thought was too fun to fix. :D
I'm glad that you liked playing! Thank you very much for the feedback! :D
This game has good proof for my suicidal nature… joke aside I killed myself way too often with these reflected shots. Nothing to add here, its great entry, fun to play and lots of polish went into it. Well done!
I'm glad that you liked playing! Thank you for the feedback! :D
Really enjoyed this one! Being the maker of your own bullet hell is a great twist. Loved the attention to detail as well (the arm moving with the recoil and the crosshair lerping to the mouse position gave it a real sense of weight). I think the upgrade mechanic works really nicely too.
Honestly not much I can critique, one of the best I've played this jam!
I'm glad that you liked playing! Thank you very much for the feedback! :D
Looks good and is fleshed out nicely, I especially like the structure of fixed number of rounds / upgrades up to a open-ended, final survival round. Makes decisions feel like they matter a bit more. Unfortunately you can score quite high without moving much and being sparing with your shots, opting out of the most interesting part of the game. Definitely some coins to collect or like scoring points/xp by dashing through (and destroying?) your own bullets-- something to force you to bob and weave. I still had fun though.
Yes, I ended up favoring a careful type of play :p
I'm glad that you liked playing! Thank you for the feedback! :D
fun game! the bullet reflection mechanic is a nice twist on the bullet hell :)
I got to ~60000 (by standing in a corner and trying to not shoot too much)
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Really fun and solid game!
The bullet bouncing back and being able to hit you is definitely a good idea and something that made everything a lot more spicy and interesting than a standard bullet hell / reverse bullet hell, with more time and a little bit more development I could see it becoming a really nice fully fledged game, maybe with different arenas, a zoom out with slimes coming from different new directions and so on and so forth.
Well done!
I'm glad that you liked playing! Thank you for the feedback! :D
I had a blast playing this game (pun defenitly intended) I feel like the bullet should have a maximum number of reflections and maybe the bullet should disappear when you finish the wave because when you choose an upgrade you can get hurt by your bullets! other than that it was a ton of fun ! congrats on this one :)
I'm glad that you liked playing! Thank you for the feedback! :D
I like how charming are the slimes and the gameplay is fun.
Reflection is the primary mechanic on the game and is implemented well.
The UI for dash is not good. It doesn't pop out when it available and not easily noticeable that its still on cool down. I recommend using some bright colour popup and some scale increase tween when its available.
Yes, I couldn't figure out a good way to make the boot popup, thank you for the advice. I'm gonna try it after the jam.
I'm glad that you liked playing! Thank you for the feedback! :D
Very fun gameplay :D but you should force the player to run around, maybe collect coins or something, because i managed to cheese the whole game mechanic of beeing careful, by standing in the corner and shooting at that angle like in the screenshot
At one point the game just crashed because of one gazillion spawned projectiles :D
All in all a good game. Well done :)
I didn't expect that! hahahaha Well thought.
I'm glad that you liked playing! Thank you for the feedback! :D
Pretty fun and polished game! I like the risk-reward tension of shooting, that bullets do more damage after bouncing, and that the bullets go really fast after while. I thought the dual pistols would be very dangerous to myself because most slimes have an odd amount of health, but it didn’t really matter as a 3-health slime would eat 4 bullets if the last 2 hit at the same time… which seemed a bit weird to me. It got a bit repetitive without much variation outside of “numbers go up”, but what’s there is very well made. Nice entry!
I'm glad that you liked playing! Thank you for the feedback! :D
Nice game! Had a lot of fun with this one. I'd say the bullets being able to hit the player is currently a little too punishing. I found myself being way too careful with my bullets instead of utilising the reflection mechanic to take out slimes. I'm thinking possibly a lifetime limit on the bullets could be a nice addition, so that they aren't bouncing around forever until they hit something. This was especially an issue when the round was over and I was trying to dodge the bullets and choose an upgrade at the same time. Otherwise, I love the game's concept and gameplay, I see a lot of potential in it. The art style is also super clean and consistent throughout the game. Great submission!
I'm glad that you liked playing! Thank you for the feedback! :D
Great! A lot of fun.
I'm glad that you liked playing! Thank you for the feedback! :D
Great polish and execution! It's a super cool tweak to bullet hell formula that completely flips the normal "shoot as much as possible" behaviour on its head.
I'm glad that you liked playing! Thank you for the feedback! :D
I'm not usually a bullet hell fan, but I really enjoyed the way you played with the theme and became a threat to yourself and your enemies. Made me think twice before firing like a mad man (I did still do that and suffered for it lol). Great fun, nice job on this one!
It's not fun without a little risk hahaha
I'm glad that you liked playing! Thank you for the feedback! :D
Omg, it was so fun! The game where you fear yourself more than your enemies :D I really liked how you made your bullets hit you, but without making it completely overwhelming - it's nice trying to dodge your own stuff :D I hated (in a good way) that you are even rashed to pick up the upgrades because you can die while you do it, since your bullets keep rolling :D Great submission, I'd give it 6 stars for fun :D
Thank you very much for the feedback! I'm really glad you enjoyed playing! :D
I got to 326330. Does that 12th wave ever end? Lol. Had a lot of fun playing this one. Love that the bouncing bullets can either be a blessing or a curse. Great work! Congrats on the submission.
No, the last wave is infinite and you have to try to survive with your choices until that moment. :D
I'm glad that you liked playing! Thank you for the feedback!
By the way, great score!
Definitely had fun playing this! I liked the dash mechanic and that you were able to upgrade between waves. The music is a total bop!
I'm glad that you liked playing! Thank you for the feedback! :D
The fact that you can shoot yourself make the game interresting and fun. The upgrade phase is really a threat when you have bullet around. Also not a big issue but the dash could probably also have a keybind on the RightClicks of the mouse. For player like me who play with arrow key i found it a little difficult to use shift or space.
Ah, sorry about the dash, I didn't think of that. I was not able to do key binding, so I just add a lot of options in the end, hoping for the best. ^^'
Anyway, thanks for playing and for the feedback! :D
I love me some good bullet-hell! We had similar ideas with the reflections theme :)
I think it would be nice if the bullets were paused while choosing an upgrade but I can see leaving it the way it is for difficulty.
Great job!! :)
I'm glad that you liked playing! Thank you for the feedback! :D
I really loved that you could shoot yourself. I personally love mechanics that let you mess up and make you stop and think about how you approach something. Your first instinct is like, hell yeah, guns blazing, but that will basically be a death sentence.
Simple, good fun and I really loved that the art was simple but stylish and very clear to parse and understand. It was helpful as the chaos levels ratcheted up. Great stuff :)
Thank you for playing and for the feedback! :D