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A jam submission

EIGHTY EIGHTView game page

A minimalist bullet hell game about turning enemies' attacks against them.
Submitted by Dan Waterfield — 23 hours, 14 minutes before the deadline
Rated by 9 people so far
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EIGHTY EIGHT's itch.io page

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Godot Version
3.5.3

Wildcards Used
N/A

Game Description
EIGHTY EIGHT is a minimalist bullet hell game about turning enemies' attacks against them.

How does your game tie into the theme?
Reflecting bullets is the main mechanic of the game.

Source(s)
N/A

Discord Username(s)
dan_waterfield

Participation Level (GWJ Only)
This is my 5th!

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Comments

Submitted

Well executed concept.

The long slowdown/bullet-time when an enemy is destroyed took me out of the flow of movement every time; it felt a bit like being punished for hitting targets.

Target spawned right on top of me multiple times, would prefer them to have a bit of distance.

Submitted

I loved the visual presentation of the game, the simple graphics added to the appeal and ease of play. I also really enjoyed the reactive energy of the camera as well, very nice touch. However, I think there should have been a few options to play with the game's graphics to be easier on the eyes! Otherwise, incredibly fun game!

Submitted

I truly love the graphics and music in this game, they are just perfect, The game itself is really fun to play and has great mechanics. The different enemies and score system make it feel fun and replayable. The only downside I experienced was the hit pause being pretty long which kind of felt like lag and really interrupted the game flow. Overall a really polished game with awesome graphics!

Submitted

Amazing game, super fun and packed with juice! I complete 88s without dying :D Score of 22425

I would suggest just lowering the hit pause a bit, as Ben said below. Maybe a slow motion effect instead of full pause.

Submitted

Nice, tight game concept, executed very well! The controls are really smooth. I think a bit of gameplay balancing would go a long way, as it seems easy to get ahead of the spawning and prevent most of the bullet hell from getting going. The hit pause when destroying an enemy could be tweaked or toned down a bit too. Great aesthetics, great submission!


(Score: 18675 on my run - I did forget there's a dash button tho)

Submitted

Oh I forgot to mention the music - it's great! I left it open in another tab while writing this :)

Submitted

i really like the art style, it’s super clean. the bullet hell mechanics were really well done and i didn't experience much lag or any bugs. the 'reflection' mechanic was a nice take on the theme! great work!

Submitted

Very stylish use of the minimalistic graphics, I like the CRT shader too! The bullet hell was fun and the reflection mechanic was pretty unique. I like the slowdown on a successful reflection, though I think the tween (if you’re using one) could be more gentle because it’s a little jarring when the slowdown activates/deactivates.

Overall a very stylish game that feels responsive and weighty when needed.