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MirrorMax's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #26 | 3.047 | 3.357 |
Controls | #31 | 3.306 | 3.643 |
Graphics | #31 | 3.565 | 3.929 |
Originality | #36 | 3.500 | 3.857 |
Overall | #42 | 3.241 | 3.571 |
Theme | #45 | 3.630 | 4.000 |
Audio | #46 | 2.852 | 3.143 |
Fun | #59 | 2.787 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Reflect bubbles to increase your score.
How does your game tie into the theme?
You draw a line that reflects bubbles.
Source(s)
N/A
Discord Username(s)
.ariathea, josephkhland
Participation Level (GWJ Only)
2, 8
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Comments
I see from the comments that you're looking to make a mobile version of the game. Honestly, even in it's current state I think it would do decently well on the app store. It looks very professional, the core mechanics are simple to grasp but hard to master, and it's a fairly unique core idea. It sounds like you have some ideas to further expand upon the game, but I look forward to seeing it on the app store soon!
As others have said, very polished, very nice looking game with an original concept. Nice work! Congrats on the submission
Wow, great game and concept. It's really polished :)
The game feels nice, has a good polish and feels like its right out of the app-store, It feels really nice and bug free, I took a second to understand how it worked, but when I did I started to make tactical turns to set myself up to make a giant bubble. Great work!
Thank you for taking the time to play our game!
We are hoping to eventually get this game in some form of it within the app-store so am pretty happy to be getting this kind of feedback.
First thing we made in this game was the sandbox mode, where after getting addicted to drawing random lines in there ourselves, we started getting ideas on how to make some levels.
Hoping to get some time later today to rate other submissions, can't wait to try your game too.
The concept of the game is super unique, quite different from any other submission I have played so far!
The game also looks quite polished in terms of art and sound. Good job! I found it a bit difficult to wrap my head around the scoring system at first, but after a while I transitioned from drawing random lines to more strategic turns - super fun! I found the most powerful strategy is to focus on one large-number bubble and keep multiplying it. It kinda led to me often ignoring the rest of the field, maybe there is a way to avoid that and incentivize the player to do otherwise?
Congrats on the great submission :)
Thank you for trying out our game and for the nice words!
I do agree that the scoring system isn't explained properly. We should likely try explaining it a bit better than just a screenshot at the game page. Potentially a cheat sheet in the game would be very useful.
It's a type of game where there player is given a very big range of moves to choose from. They have to consider where to draw a line, in what orientation, how many bubbles do they want to affect? If there is a force bubble, they have to choose whether to utilize it somehow, or try to cross it out. Sometimes the best options might be to sacrifice some of your bubbles for a better score.
With our current approach, we want to guide the incentive through the goal of each level. In the current version, most of the times the goal is to reach a certain high score, using the least possible moves. Using different scoring approaches for different levels, it should be possible to incentivize the player to exploring different strategies. For example, the goal in a level could be to maximize the number of bubbles you have at the end of your moves.
Another way I can think to create the incentive of caring for the smaller bubbles, would be to add some more special bubbles in the game. Perhaps a bubble that if you cross, it makes all your lowest value bubbles the highest and vice versa.
Finally, I would have wanted to have larger bubbles occupy more space in the play area, but we didn't get enough time in the jam to implement that too. I hope we can make that now, and perhaps with some cooler looking vfx for when the mirroring happens- also I would like to have some kind of metaballs effect for merging the bubbles and a popping animation.
Either way, am writing too much! I hope I can get to try your game too soon.
Thanks for the detailed reply! I really like your idea of varying the scoring approaches for each level. This could indeed lead to more varied gameplay!
I'm looking forward to see where this concept can go and hope you continue working on this :)
Looks like a mobile game! Cute!
Thank you for playing our game!
Good to know it looks like a Mobile game. That's what we were trying to target with this one. Hoping to evolve it into a full mobile game after the jam ends.
Hope to play your game soon!
Absolutely loved the concept! I managed to beat all the levels and scored 594 points on the last one.
Thank you for playing our gaming to the end!
I wanted to make that last level like some playable credits, with bubbles that type out our names popping up and letting the player reflect them to see more and more. But since it was last day of the jam and we still hadn't added sounds, the options menu and hooked up all the levels in the level select, that last level ended up as sort of a limited sandbox mode.
Hope to try out your game soon!