Play game
Into The Gundra's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Godot Version
4.3
Wildcards Used
N/A
Game Description
This is a dungeon-crawling bullethell game inspired by Enter the Gungeon, with a stolen borrowed time-stopping mechanism from Superhot! NOTE: The volume sliders are not working properly in the web build, please reduce your computer volume before starting!
How does your game tie into the theme?
The game is set in a frozen wasteland dungeon, but also you have the ability to freeze time by not moving!
Source(s)
N/A
Discord Username(s)
gammagoat1990, BackAt50Ft, Kaishido, itscasekun
Participation Level (GWJ Only)
20+
Leave a comment
Log in with itch.io to leave a comment.
Comments
This. Was. Great! Personally as my reflexes are clearly not what they used be, I love this take on a bullet hell. It's was so satisfying to take a few shots than dodge into cover. I can easily see with some time to balance and expand the enemies, weapons, etc this still providing a solid challenge. Also, knocking over the tables was a delight!
I managed to complete the game completely unaware that I could stop time hahaha. Goes to show you that it's possible! I also would like to thank playing Enter The Gungeon for that, though. Once I figured out I could stop time things became much easier! Great implementation and art.
I think freeze ability implementation is not very good and ruins the pace of the gameplay. Besides that abusing very short dash make you invulnerable, even staying in front of the enemy. Despite that i really enjoyed playing this game as usual shoot`em up!
Thanks for playing! I definitely agree the dash cooldown is a bit too generous haha. We made an option for players to turn the time freezing off in case they wanted to play the pure bullethell version of the game, did you happen to try that mode as well?
I didn`t pay attention to this option, but I was always on the move, so it wasn`t a problem.