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Metamorpheus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #85 | 3.077 | 3.077 |
Accessibilty | #97 | 2.538 | 2.538 |
Controls | #99 | 2.692 | 2.692 |
Graphics | #100 | 3.077 | 3.077 |
Fun | #114 | 2.385 | 2.385 |
Overall | #117 | 2.593 | 2.593 |
Audio | #124 | 2.000 | 2.000 |
Originality | #135 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Metamorphosize your weapon to defeat waves of enemies.
How does your game tie into the theme?
In the game certain weapons can only kill certain enemies but you can 'metamorphosize' your weapon.
Source(s)
N/A
Discord Username(s)
FOTARI
Participation Level (GWJ Only)
1
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Comments
An FPS game in a game jam is a feat that I can only aspire to. Great job at cranking this out!
It was incredibly laggy for me, and I had a pretty hard time with the movement. It looked really cool, but I struggled to play it. I also had a hard time figuring out where the skeletons/damage was coming from, so I often died from unseen enemies because I couldn't find them and react in time.
Keep up the good work though! Congrats on the entry.
Thanks! I procrastinated a lot though while making so it could've probably been much better.
The enemies are cool looking and I love the golden theme across the board, makes me wonder if it's some kind of Midas curse going on in this temple.
I think it'd be neat to have more space to move around so we can maximise the recoil movement. And early game the gold skeletons move and hurt way too quickly, took me multiple attempts to get past the first wave. Still very neat though, gives me vibes of Devil Daggers, but with a different movement mechanic.
Thanks!
This is cool, unfortunately I couldn't quite figure out how to play. I seemed to die right away before getting a chance to fire at anything. I wasn't sure which enemies to shoot with the pistol and which to shoot with the shotgun.
Restarting was also kind of slow
Thanks, sorry that which weapons to use was too vague.
The concept is really cool! Definitely easy to get trapped in the corner by the enemies though. I think the high-recoil concept is really cool though, it would have been awesome to incorporate some platforming using that mechanic!
Thanks for the feedback!
I really like the concept for the game! I thought the voxel models were super cool. The camera was making me pretty motion sick with all the swaying back and forth though. Overall cool game!
Thanks! Sorry for making you motion sick though.