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Caterpillar Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #94 | 2.556 | 2.800 |
Theme | #105 | 2.830 | 3.100 |
Fun | #116 | 2.373 | 2.600 |
Controls | #133 | 2.191 | 2.400 |
Graphics | #134 | 2.282 | 2.500 |
Overall | #141 | 2.217 | 2.429 |
Originality | #142 | 2.191 | 2.400 |
Audio | #144 | 1.095 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 Stable
Wildcards Used
N/A
Game Description
Tiny little roguelite where you play as a caterpillar fighting ants!
How does your game tie into the theme?
You play as a caterpillar, as you collect leaves dropped by dead enemies, you can metamorphosize into a butterfly.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1 (This is my first)
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Comments
The power scale when going to butterfly form was very fun! I had a hard time seeing the difference with the upgrades other than health, tho. And having a few more enemy types would have been nice.
But overall a very solid effort. Great job! :D
Nice work, would love to seem some more upgrades get added! It also would be nice to have some feedback that shows when you are ready to attack again. Good start to a VS type game, keep it up!
I like adding the transformation gimmick into a vampire survivors style game, I felt powerful when in butterfly mode. With some upgrades during a run I think this could be good fun. Good job!
Really cool entry, the UI need some work, scale it up a bit, was hard to read on a big screen. Was really cool to do several run as I bought upgrades. Good job, will check out what you're doing next :)
Nice work on your first entry! I am not sure if I hit a bug, but the butterfly was fully filled in and I didn’t transform. The controls were a little tricky to figure out. Specifically the timing on when you could attack. Giving an indicator for that would be nice, as would some audio :)
Nice effort for your first submission. If you add SFX to attacks and hits, you'll be a long way toward a much better experience. (So many devs ignore audio, or leave it to the last minute. I'm not sure why.)