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A jam submission

Caterpillar SurvivorView game page

Simple roguelite made for the Godot Wild Game Jam #77 (Theme is metamorphosis)
Submitted by Armand-Alvarez — 3 hours, 25 minutes before the deadline
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Caterpillar Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibilty#942.5562.800
Theme#1052.8303.100
Fun#1162.3732.600
Controls#1332.1912.400
Graphics#1342.2822.500
Overall#1412.2172.429
Originality#1422.1912.400
Audio#1441.0951.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3 Stable

Wildcards Used
N/A

Game Description
Tiny little roguelite where you play as a caterpillar fighting ants!

How does your game tie into the theme?
You play as a caterpillar, as you collect leaves dropped by dead enemies, you can metamorphosize into a butterfly.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1 (This is my first)

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Comments

Submitted

The power scale when going to butterfly form was very fun! I had a hard time seeing the difference with the upgrades other than health, tho. And having a few more enemy types would have been nice.

But overall a very solid effort. Great job! :D

Submitted

Nice work, would love to seem some more upgrades get added! It also would be nice to have some feedback that shows when you are ready to attack again. Good start to a VS type game, keep it up!

Submitted

I like adding the transformation gimmick into a vampire survivors style game, I felt powerful when in butterfly mode. With some upgrades during a run I think this could be good fun. Good job!

Submitted

Really cool entry, the UI need some work, scale it up a bit, was hard to read on a big screen. Was really cool to do several run as I bought upgrades. Good job, will check out what you're doing next :)

Submitted

Nice work on your first entry! I am not sure if I hit a bug, but the butterfly was fully filled in and I didn’t transform. The controls were a little tricky to figure out. Specifically the timing on when you could attack. Giving an indicator for that would be nice, as would some audio :) 

Submitted

Nice effort for your first submission. If you add SFX to attacks and hits, you'll be a long way toward a much better experience. (So many devs ignore audio, or leave it to the last minute. I'm not sure why.)