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A jam submission

Dungeons of AvariceView game page

Retro styled dungeon crawler with physical combat and upgrades
Submitted by coatsoup — 7 minutes, 32 seconds before the deadline
Rated by 5 people so far
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Dungeons of Avarice's itch.io page

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Godot Version
4.3

Wildcards Used
Exchange

Game Description
Retro styled dungeon crawler with physical combat and upgrades

How does your game tie into the theme?
As you progress you are slowly replacing your body parts with mechanical/magical/cursed items

Source(s)
https://github.com/coat-soup/godot-wild-jam-77

Discord Username(s)
keggles

Participation Level (GWJ Only)
This is my first

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Comments

Submitted

I'm amazed at the amount of stuff you've been able to cram into that game in a such a small amount of time. And as a first jam entry, it is even more impressive.

Graphics, audio, and ambiance as a whole really go along together to produce a great result.

Well done!

Submitted

You nailed the theme of the game! I loved the designs for the enemies and rooms, and the items had some cool tradeoffs. My only complaint would be that I found myself running in circles a lot, which mostly negated the need for the dash. Great job!

Submitted(+1)

Really liked this game, the audio design and level design really caught my attention. The enemies have such a cool aesthetic. The only comment I have is the combat felt a little slow, but after playing for awhile I think that's the intention. Really really awesome submission, great job!

Developer

Thanks for the comment, so glad you enjoyed it! 

Was a lot of fun to make, and yes the slow combat was an intentional decision. Was tired of all the fact paced fps games recently (excepting blug, blug is awesome), but I definitely need to do more testing at different speeds to see what people like best.

Cheers :)

Submitted(+1)

Awesome graphical and enemy design!

Submitted(+1)

Wow, super impressive.

Looks and sounds great. Cohesive artstyle. I felt immersed immediately. First room scared me so much! 

Maybe a bit too difficult, with 2 enemies in first room. One slow and tanky one would be enough, to practice controls. Maybe some boxes blocking the way to destroy before that, so that you are certain that players knows how to attack before first enemy.

Love it!

Developer(+1)

Thanks for the comment!

And yeah it is a bit too difficult, everyone I tested it with was very good at this kind of game so I didn't realise lmao