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SamuelRodriguesMGR

6
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4
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A member registered Dec 01, 2023 · View creator page →

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Intresting, but what I need to do in this game?

Thanks. But it game have a lot of minuses

Nice game! But I am stupid for 2 level 

I didn't understand, what i need to press

thanks, but instead I did a check to see if there is an entity in the next tile. However, I have a strange bug, for some reason the enemies "fly around the map" at a random moment on a distant tile

(3 edits)

Yo. Thank you, I did a isometric game. But I don't understand, how do I can use "occupyAStarCell(vGlobalPosition:Vector2)"? In "getAStarPath(vStartPosition:Vector2,vTargetPosition:Vector2)":

a method of "aStar.has_point(idxTarget)" will be False, because idxTarget became "if aStar.has_point(idx): aStar.set_point_disabled(idx, true)". And enemies don't can find way to "player.global_position" thank "aStar.set_point_disabled(idx, true)"