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SamuelRodriguesMGR

19
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7
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A member registered Dec 01, 2023 · View creator page →

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Я не забил тогда на жанр, пожалуй сменю на науку

Спасибо, я сделал гайд

The fox cannot jump further (. But I really liked the rotation of the text and this kind of old monitor like in Caves of Qud, could you please post an Open Source? At least I'll find out what's next.

Link on Source don't work

I like it

I wanted to run the game from the engine(github), but it just crashed.

Its too amazing. The atmosphere is scary. But, why i dont damage?

I was just too lazy to understand 3D modeling. Thanks

I've talked about Paper, please

And how did you do the flattening when jumping?

At first, I wanted to ask you how you got such graphics, but then I remembered that I had recently mastered it myself for jam XD

Phew, this puzzle is too hard for me, and i thought, that time went when i did step

When you put two slugs over your head, they fly away. Everyone can use this bug in different ways)

Intresting, but what I need to do in this game?

Thanks. But it game have a lot of minuses

Nice game! But I am stupid for 2 level 

I didn't understand, what i need to press

thanks, but instead I did a check to see if there is an entity in the next tile. However, I have a strange bug, for some reason the enemies "fly around the map" at a random moment on a distant tile

(3 edits)

Yo. Thank you, I did a isometric game. But I don't understand, how do I can use "occupyAStarCell(vGlobalPosition:Vector2)"? In "getAStarPath(vStartPosition:Vector2,vTargetPosition:Vector2)":

a method of "aStar.has_point(idxTarget)" will be False, because idxTarget became "if aStar.has_point(idx): aStar.set_point_disabled(idx, true)". And enemies don't can find way to "player.global_position" thank "aStar.set_point_disabled(idx, true)"