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A jam submission

Versus the EnchantedView game page

Can you fend off the enchanted with your spells?
Submitted by nad_labs — 3 hours, 53 minutes before the deadline
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Versus the Enchanted's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Did the entry make good use of audio?#192.6702.800
Fun factor - How much fun was the entry to play.#192.7652.900
Overall#212.5272.650
Originality - How original was the entry.#213.1463.300
Haptics - Did the entry make good use of haptics?#221.6211.700
User experience - How well was the user interaction implemented.#232.2882.400
Theme incorporation - How well did the entry fit the theme.#242.6702.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.3

Required OpenXR features
SteamVR should be installed

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Comments

Jam HostSubmitted

Very nice tower-defense game. I appreciate the simplicity of the art!

Submitted

Cool tower defense concept! Lovely voxel art! Congrats on making all this for the jam. I couldn't get the pages to turn initially and gave up. I had to come here to the comments to finally figure out how to get it to turn.

For anyone else with trouble flipping the page, you need to point your left controller to the word "flip", and then press the grip to get it to turn. It won't turn with the trigger, nor will pointing to the page and pressing grip work.

Submitted

Neat concept, I like the idea of a VR tower defense, the art and audio were nice though, and it ran well, but I had similar issues as the ones already mentioned below. 

  • The book is kinda weird to deal with, the placement on the arm makes it kinda hard to work with, and flipping the pages is a bit finicky.  You could have the book be closed when not in use, and then have something like holding the Right trigger open it outwards a bit so its easier to grab.  Could also make the grip buttons or one of the button pairs flip the pages too to make it easier
  • The 360 view is neat, but not knowing where things are coming from was more annoying than it was difficult, you could have a directional arrow pointing towards an incoming enemy thats off screen or something, or maybe start with a smaller area of attack like 180 degrees, then widen it up as time goes on
  • The flytrap is real overpowered, just spun slowly in a circle and placed them constantly, got to 120 killed before i just stopped lol.  Balance is tough in a week though, so I think this isnt really an issue, more just feedback.

Overall though, you did a lot in a week, and the issues mentioned are just things that can be tweaked, good job!

Submitted

Very cool concept, like VR tower defense! Even though it was simplistic, the art and the environment looked great. There was a nice game loop of observing and tightening up the defenses. Well done!

The one thing I struggled with was turning the pages in the book - I never quite got the hang of it, so I never had the right "spell" active when I wanted it.

Submitted

Things I liked:

- Voxel art

- It's a tower defense game!

- Runs smootly

Things I dislike:

- The flip of the book

- The book being atached to your arm, at first I couldn't even see it, needed to move my arm awkwardly

- The player aim being blocked if you go far enough, it felt unnaturally, maybe let it follow the movement but with a blocked sign of something like that

- First time in the game I was seated and the tower blocked my sight.

Overall:

Great job! this is a nice and unique prototype, you programmed the towers and the enemies, everything runs well, I spammed a lot of fly traps, it has potential, like being a god that helps to defend some city.

Submitted

Nice simple tower defense. I also struggled with the page flip on index; it seems like you're supposed to poke it instead of trigger.

Submitted

Hi there I played your submission during my stream you can watch the playthrough here https://www.twitch.tv/videos/2384636708?t=01h12m08s

I struggled a lot with flipping the pages of the book, I’m not sure if it’s bugged or if I just didn’t understand the motion needed. Valve Index on Windows btw.

Otherwise cool idea and nice models/art style! I liked the concept of being “buried” in the moundcastle.