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So, what did you guys learn?

A topic by Kasper Hviid created 3 days ago Views: 70 Replies: 5
Viewing posts 1 to 5
Submitted(+1)

Me, I learned that if you want to create a cave, you can just pick a stone model, size it up, and put the player inside.

Submitted (1 edit)

I learned about baking light maps

That Android can't open local files with default permissions

The difference between Forward / Mobile / Compatibility Renderers 

and how to make a VR Game 馃榿

Submitted

I learned the audio bus system, recording, playback, etc.

I also learned that next time I should test it on a fresh device without an existing shader cache...

Submitted

I learned about physics process priority. Unfortunately, I learned after the deadline and the bug (hands lagging behind) is in the submitted version. :(

Submitted

I learned smooth turning and movement is a good way to nauseate your friends and family. Next time I'll use snap turning and teleport or some other mechanism to combat motion sickness :-/

Submitted

It even makes me sick and i've been a vr user for ages. Every time I start a new godot xr tools project and forget to switch it it's a rude shock.