I played more than I probably should have, played 10 days. The sink game was too easy I think, and kind of jarring to kick you out instantly when you succeed instead of like showing you the path you chose fill up? Then the drone section didn’t have nearly enough direction, while I eventually figured out where each house was I’m pretty sure I failed almost every single one the first time I was assigned it. Definitely think there should’ve been a penalty or something for picking the wrong items. But not a bad start to something! I thought delivery via pipes was a very funny idea.
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The Everything Store's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.385 | 3.385 |
Overall | #32 | 2.646 | 2.646 |
Audio/Sound Design | #32 | 2.538 | 2.538 |
Innovation | #33 | 2.462 | 2.462 |
Art Style/Visuals | #35 | 2.846 | 2.846 |
Gameplay/Fun | #51 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, VSCode, Maya, Substance Painter, Cubase
How does your game fit the theme?
The city has been forced into "isolation" from a deadly virus. You own a grocery store and have to, due to the isolation, deliver groceries to your customers without leaving the store.
Self-made stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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