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SuperNova's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #23 | 1.508 | 1.778 |
Theme | #26 | 2.074 | 2.444 |
Gameplay/Fun | #26 | 1.320 | 1.556 |
Audio | #26 | 1.037 | 1.222 |
Graphics/Art | #26 | 1.508 | 1.778 |
Overall | #26 | 1.490 | 1.756 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Gimp
How does your game fit the theme?
Using the theme, we decided to make a game where the player uses the space around him to his advantage and makes the clumsy enemies crash into asteroids and die. Another thing is the right-click boost that kills you instantly unless you are still. Pressure may drive you insane and make you slam the right click, only to find out it is your doom.Also, the game is in space
Other things you want to share with the players of your game.
it might not be our best but given the time frame, it was the best we could do
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Comments
Nice idea for the theme but it wasn't fun. Being spawnkilled multiple times shows a problem in the spawning for sure.
Very difficult little game π!
Gameplay
Tricky game. I died very quickly and often. But the idea of trapping your enemies is a good one. Some more polishing of the gameplay will surely make the game more fun. Maybe spawn the enemies a little bit further away. Sometime I died before I even started π.
Graphics
I think al homemade and kudos for that π. The overall feel was maybe a bit crowded on the screen.
Audio
Unfortunate no audio. Maybe in an update for this game add some. That will benefit the game certainly.
Theme
Simple but fits.
Devlog
Present, but you could do more with it and explain a bit more about how the game came about.
But still nice that you joined us and finished a game. Keep it up πͺ!
What is the devlog link?
in the project
Pretty good idea but I think the ennemies should spawn a bit further in the beginning or they should be slower. The boost is also too fast.
yes, definitly
keep going and it should be done!
Gameplay - A 2D game. Cant figure out much more because I either instantly die or when I try to move I go so fast I die almost instantly. Holding RMB while moving seems to take me outside the map.
Graphics - Clear effort has been made however in my opinion, I don't think the art is suited to the game.
Audio - Couldn't hear any
Theme - Very challenging to use the limited space to move around while at high speeds. Good interpretation of the theme.
Devlog - There's a small daily log however there isn't much detail, insight or any useful tips. I feel like certain bits could be more specific quite easily such as the bugs that were fixed. What were they? Did you have problems fixing them? How were they fixed? Etc.
Great work, hope you would rate my game tooβ¦
Thanks! It was a hard challenge but well worth it!