Play Simulator
Space Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Art | #4 | 3.429 | 3.500 |
Devlog | #7 | 3.184 | 3.250 |
Theme | #8 | 3.756 | 3.833 |
Overall | #9 | 3.021 | 3.083 |
Audio | #13 | 2.694 | 2.750 |
Gameplay/Fun | #21 | 2.041 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
GDevelop 5 - Game Engine, Piskel - Pixel Art Editor, Windows Explorer - Zipping for Web Build, https://ezgif.com/ - Editing gifs / sprite sheets
How does your game fit the theme?
You simulate space itself, with control over what happens, where and how fast it all occurs. Additionally the map is so big, there's a lot of space.
Other things you want to share with the players of your game.
There are currently 9 devlogs linked in the Devlog link section if it looks like one really long link to a devlog
There can be a few performance issues because of how big the map is and also it is procedurally generated at the start of a simulation, I would recommend using a desktop build for better performance.
FPS counter can be inaccurate at times.
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Comments
Nice pixelated universe simulation π!
Gameplay
Nice simulator. It took some time to figure out how everything worked and working with forces was not always smooth in my opinion. And sometimes I could not place the planets/objects. Nevertheless it was fun to play in this universe. It would have been nice to be able to zoom out a bit more to have a better overview during the simulation.
Graphics
Nice pixelated art style. Also everything in the same style gives a consistent sensation.
Audio
Audio fits well with pixel 8-bit graphics. Solid soundtrack and fun SFX effects.
Theme
Space simulator fits well π
Devlog
Extensive devlog with much information. Nice!
In summary, it was fun to play in this mini universe. Although it could do with some polishing to make it even more user-friendly (UI). But it was fun to play anyway π.
Great devlog. Pretty sure the force tool is bugged, i think it applied force to everything as I created a mighty mess :D
Ok! Got this to install. Music is charming and art is cute. Font is a bit too pixelated, hard to read.
Needs some UI help and/or a tutorial. Very unclear how to place units (neither right or left click does it). What do menu elements do? Give me a mouseover to explain what clicking each one does.
Can't figure out how to get to the simulator aspect, but I really love where this game is headed. Lots of potential :)
Thanks for playing, I tried to provide some information in the description to help with the controls but I'll explain them here
From left to right
Hopefully this clears it up a bit.
Thanks, very helpful!
Nice work.
Thanks for playing!
π
its not working
Sorry to hear that, was this on the web / html build?
Might just be me, but the game wouldn't work for me. Like when I unpaused nothing would move.
Sorry to hear that, was this on the web / html build? A few others have also been having problems with the game.
Thanks for playing! The audio was a last minute consideration so I didnt put much thought into it but I tried to still make it fit a bit. Also the physics stuff in the game is actually quite simple and mostly repetitive as I just had to repeat for each object. For example, the gravity code is an extension which only consists of the code below
and for each combination of large planets to smaller planets, shown below, I just had to write the names of the planets and a gravity speed which I defaulted to 100.
Here I found another space simulator - nice! Our games share basically the same genre - but you executed it completely different. It reminds me on Universe Sandbox - a pixelart version of it, I like that.
Think we were in contact on Discord before - great to see you've done it! Have only started reading your devlogs - will continue that.
Thanks for playing! I never intended for it to be like Universe Sandbox because I either have never heard of it or have forgotten about it since I have heard about it which is a good coincidence. I definitely remember your username from the Discord because you was asking about wanting to see a devlog about why I chose a visual programming language and not an actual programming language. I believe its devlog 5 thats all about why I chose GDevelop which I did just for you so you could see why I chose it.
I got it to work, I used a Linux build and it worked fine. Web build doesn't work for me (tested on firefox).
Gameplay: I like this simulation, it would be nice to have some kind of destruction in it. For example, asteroids destroying planets.
Art: All of the planets and asteroids have nice sprites
Audio: It's fine, but somehow it reminded me of a carnival/circus song
Theme: Planets, space, it fits
Devlog: Really cool and insightful devlog
Thanks for playing! The music's actual file names are "The Circus Is Here" and "To The Moon" which I picked because the music was 8 bit which I felt suited the pixel art but I guess that's why it reminded you of a carnival / festival.
I don't think it works for me. I can't seem to add force, planets are not moving , when the simulation is unpaused.
Sorry to hear itβs not working, was this on the web build or a desktop build and how was your frame rate (the actual one not the in game frame rate) as that might have caused problems.