just played another game you made for a jam: Planet Jump. holy cow - it's one of the coolest little games I've ever played - and you made it in TWO DAYS? you're my hero, dude
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Shadow Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #3 | 3.201 | 3.294 |
Theme | #4 | 3.487 | 3.588 |
Overall | #5 | 3.258 | 3.353 |
ZERO UI | #9 | 3.487 | 3.588 |
Visuals/Audio | #20 | 2.858 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Audacity, Inkscape, paint.net
How does your game fit the theme?
The light illuminates the places where it's possible to go. Darkness is inaccessible and can be used as walls or bridges.
Self-made stuff
Comments
this should be on Steam. it's 100 times better than most of the puzzle games on there. i don't buy many games these days, but Shadow Path is one I would be completely happy to pay for. more specifically, the audio (effects and music) and the visuals are perfect. the game mechanics and level design are super clever and original. overall, either the first or second most impressive game I've tried during this jam.
Very cool unique game idea :-)!
This was a fun and clever puzzle game. The puzzles increased difficulty steadily and introducing new options and features. Was fun to find out how to solve the levels using the options available.
Maybe one very minor downside was that targeting the shadows with the mouse was not always easy and sometimes just went wrong but the quick reset helped not be frustrated.
The idea/theme of light & darkness using these shadows was very unique and clever invented. No UI to be seen..good. Good example that simple visuals can still be excellent and create a fun game. Nice simple visual style and the music really fitted the puzzle levels well. Relaxing and giving it a good ambiance.
I would say: job very well done for this jam :-)!!
Brilliant Mechanics!! Brilliant Idea, Really great job, keep up the good work!
Great game! Music was meditative!
Concept is great. Took me some time to understand that control of light can be obtained only in the beginning or on hitting the yellow balls.
Overall a good one!
This was really clever! I liked the mechanic very much ( are those runtime calculated collision polygons or how you did it?). I honestly enjoyed every second of it, the music, sound effects and style matches really well! Also nice touch adding some chromatic aberration when touching the "checkpoints". +++! 5/5
Thank you, I'm glad you liked it! For the collisions, I use polygon colliders on the shadows and update their shape each frame when the light moves. Since I use only one light source in each level, the algorithm to create the colliders isn't too complex. It uses an algorithm similar to the wall tracking method here but for shadows instead of visibility.
Really nice idea and great levels. I think the looks remind me a bit of a mobile game but they are still not bad. I really liked that you brought new ideas to the levels the further you got. Also you had no UI! Great job all in all!
I like the game, it's a great idea using the light for the puzzle, congratulation.
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