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Money Maker Harold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.246 | 4.246 |
Creativity | #3 | 4.579 | 4.579 |
Fun | #3 | 4.158 | 4.158 |
Harold | #11 | 4.000 | 4.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The battle system is the highlight of this one for sure. It would be really cool to see it used outside of a jam game.
Thanks for playing! I hope being able to complete the jam version of this game!
This game is so impressive, Manu. The frantic point-and-click boss rush system is both innovative and extremely fun. I look forward to your next production.
Thanks for playing!
You are such an RM wizard. I actually got stuck on the credits because I didn't realize it opened a new scene. Extremely cool battle system that I'd love to see as perhaps a side game or something. The visuals are excellent!! Really amazing stuff Manu!
Thanks for playing! Ah the credits should just open a new window, did it make your game freeze? I'm looking to fix that if I'm able to reproduce it.
I plan to make a full small game with that, if you have any suggestions, fixes let me know!
Game didn't freeze. It's just the credits window was so large I didn't know the game was behind it, and I didn't know how to escape. I'm not sure if it would be possible to make the game keyboard only, or do more hotkeys for selecting your own characters. I found the gameplay to basically be click on each character, click their strongest attack, use it, repeat. Having some easier switching (or did I miss it?) to avoid too much frantic mouse movement would be good.
I did see the numbers on the attacks, but didn't see hotkeys for selecting characters or enemies. Maybe enemies could be keyed to numbers as well when an attack is selected? So pressing "3" selects the attack and "2" selects enemy index 2.
Oh okay, I'll put the credits in game then, instead of external window.
I'm sorry for lack of tutorial / explanations ( jam time!! ). Yeah it was meant to be sort of a clicker, and I already put the functionality of selecting other heroes with keyboard in post jam version ( So we just have to click on 'targets' with mouse, not required to move through all screen with mouse now ).
Thanks for suggesting anyway!
That's a really cool interactive battle system! It reminds me of games like Dragon Age where you can switch between your party members on the fly to select actions for them.
One QoL suggestion I would have is to have a button to cycle through your party members so you can select your parry/skills with the keyboard and have the mouse focused on selecting the target.
Otherwise, a very impressive system!
Thanks for playing! That suggestion is already implemented now :) ( not in the jam version, lack of time hehe )
Well that was different, in a wonderful way. Well done.
Thanks for playing! If you have any idea on how it could be improved, you're welcome!
Really cool, creative visual presentation! The interactive combat mechanic was fun, the dialog was funny.
When HaroldCoin moon? :D
Thanks for playing! In 10 years I hope! Let's make Harold great!
You got me with that blue screen for a second lol. The approach you took was creative and very different, the UI and animations looked great too. This one was fun!
Thanks for playing! If you have any suggestion on what could be improved just tell me! ( If you remember )
I haven't played any clicker type of games before so my advice would probably be terrible, but I feel like you could keep building on this and make an actual mobile game of some sort.