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excit

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A member registered Jun 01, 2020 · View creator page →

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Seriously impressive visuals.  I like how you had simple tutorial levels to show you how each ant works without telling you directly.  The physics system was a little jank and made the last level hard to do.  Maybe a snapping system or larger margins?  I would have loved to see what other levels could be made with this concept!

Nice and simple tower defense.  The graphics looked good and were consistent.  Having to plan for each wave being different is a good use of the theme.

Nice simple game.  I was able to get to the end without problem.  I think the camera system could be reworked a little.  It was hard to see where I needed to go.

Fun and simple game.  It was simple enough to figure out what to do after I read the instructions. 

Wow, A_Thor really tested this on every browser and three different operating systems!  That's dedication.

Thank you for playing!  We defiantly took inspiration from that level.

Nice game.  "Change is necessary" meaning making exact change is a creative interpretation of the theme.  It did feel a bit redundant to make an offer for an item, then try to remake that exact amount again in change.  I was a bit confused at times as well.

Seriously impressive you got a working tutorial!  Those are hard to implement and especially on a crunch.

Those visuals are really impressive!  (I wasn't a fan of the high frequency beeping though).  Too bad you didn't get to develop much of the game.  It seems like it would make and interesting analogue horror game (if that's what it's meant to be).

I was not expecting a mars lander flower vase!  The gameplay was challenging and fun at first.  

There are some things that should be improved that make the game frustrating to play (nit picking).  I think the hitbox of the vase is larger than what the model shows.  I kept dying when it looked like I cleared an obstacle.  Clearances were a bit too tight anyways.  I kept dying when I wasn't moving.  I think the health and player model didn't properly reset after each attempt.

I did get to level 4 where you introduce swapping your model to solve different challenges.  I would play through more of the levels if I wasn't so frustrated.

I played through a few times.  The first time I hired a bunch of new employees, which worked great until I realized I still had to pay them when they weren't working!  I finally beat the game by just firing everyone.  I was confused on how to play at first but I figured it out easy enough.

Cool effect on the ball transition.  I could get through the level without switching, but sounds like that's just a bug.  I get the vision of having to switch material to solve different challenges.  Cool concept.

I couldn't see a clear connection to this theme.  Interesting you got it into four different jams.  I liked the leader board.

This seems like a similar concept to the game Katamari.  Simple gameplay loop and relaxing to play.  With more time, I'm sure it would get more interesting!