Seriously impressive visuals. I like how you had simple tutorial levels to show you how each ant works without telling you directly. The physics system was a little jank and made the last level hard to do. Maybe a snapping system or larger margins? I would have loved to see what other levels could be made with this concept!
excit
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Nice game. "Change is necessary" meaning making exact change is a creative interpretation of the theme. It did feel a bit redundant to make an offer for an item, then try to remake that exact amount again in change. I was a bit confused at times as well.
Seriously impressive you got a working tutorial! Those are hard to implement and especially on a crunch.
I was not expecting a mars lander flower vase! The gameplay was challenging and fun at first.
There are some things that should be improved that make the game frustrating to play (nit picking). I think the hitbox of the vase is larger than what the model shows. I kept dying when it looked like I cleared an obstacle. Clearances were a bit too tight anyways. I kept dying when I wasn't moving. I think the health and player model didn't properly reset after each attempt.
I did get to level 4 where you introduce swapping your model to solve different challenges. I would play through more of the levels if I wasn't so frustrated.