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Plasmo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #14 | 3.167 | 3.167 |
Score Chasing | #15 | 2.917 | 2.917 |
Fun | #21 | 2.944 | 2.944 |
Overall | #22 | 2.822 | 2.822 |
Presentation | #30 | 2.750 | 2.750 |
Theme | #39 | 2.333 | 2.333 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is really well executed, it feels great to move around once you get some speed up - I think the default speed should be quite a lot faster, but otherwise the momentum feels pretty good. I didn't actually know I could shoot, that could do with a little bit of tutorialization, but that's a minor nitpick for the jam :) shooting does trivialise the game, though, even if it does cost mass. If you want to take this further, the next thing you should focus on is JUICE! Animations for every state, more particles and other vfx, that sort of thing. There's a nice push & pull with the scoring, if you get too greedy you'll be punished, but if you play it too safe the game is pretty boring. I'd like to see more to incentivise playing greedy, maybe something like a "near miss" bonus would be nice!
How does your game relate to the theme?
You play as Plasmo, a plasmic orb that is shot into space who is trying to travel as far as he can in one single shot. Colliding with energy orbs or pulses of the same color offer bonuses and score multipliers, while colliding with differing colors cause reduction in multipliers and/or a loss. The leaderboard ranking is based off of distance traveled times the multipliers that you gain throughout the duration.
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Comments
I got 6700 but didn't see my score in the leaderboard, maybe because I signed in as guest? Fun game though! The mechanics felt pretty deep given how simple it was, nice job with the game design. Nice submission!
Nice score!
Yeah, guest accounts don't get registered.
Challenging but fun, I don't read the pages much so it took me a while to understand the colors. Very good concept. Congratulations.
Thanks!
We were a little strapped for time with putting a controls page in the game itself, so we had to put them in the description but we hope to refine the game more with everyone's feedback.
Glad you enjoyed it!
Not a bad entry for a jam. Perhaps try to scale the UI to match the viewport and make the challenges more difficult earlier on. I was sort of expecting to die immediately when hit by the wrong color (one shot), but it seemed pretty easy to keep continuing on.
Thanks for the feedback and trying out our game!
We were tweaking a lot of things last minute that we probably should have had down a little more concrete in the earlier phases with the concept of it.
I like the game a lot, the two projectiles add a lot of depth. My only minor nitpick is the music being a little too quiet - though this may just be a me problem.
Thanks!
We messed with the volume a bit while adding some of the other sound effects at the end and didn't notice it was too quiet till after the submission time. Ideally we'd like to put a sound control into it.
Great game
GameMaker Studio was used to make this! Had to make my own plugin for Hyplay, but was satisfied that it worked!
LETS EAT THE WORLD!!!
That's what pass on my mind about the game. Good luck🤞