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A jam submission

Run, Cubey, Run!View game page

Run For Your Life In This Fast-Paced Looped Runner!
Submitted by Gameloper (@gameloperr) — 2 hours, 59 minutes before the deadline
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Run, Cubey, Run!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14.1624.162
Overall#63.4543.454
Score Chasing#73.3243.324
Theme#93.3243.324
Fun#103.2703.270
Presentation#183.1893.189

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very very unique game. The biggest issue was getting a handle on the controls but it was very unique and very well done!
  • This is a really interesting entry! It certainly is unique, and I love that. The biggest complaint I have is the hitboxes, you want to shrink those right down. Also I'd say probably wait 0.1 second before killing the player, and if they successfully use one of their abilities, "cancel" the death - that way it will feel a lot more "fair" for the player, and if you really want to keep the difficulty the same you can increase the amount of enemies that spawn. I love that it is a different layout every time, it makes getting high scores all about how fast you can react. Good job! I will say that I didn't really find too much of a reason to use anything other than "shrink" - it was very powerful, and pretty much all I needed. It could be that the other abilities are more needed further into the game, but they felt a little bit too "unpredictable" to be fun. Maybe when the abilities are available, you could show a very faint "ghost" player or coloured marker to show where they will go when they use that ability?

How does your game relate to the theme?
One Life & Partial 'One Shot' Abilities. Survive For The Longest To Reach The Top Of The Leaderboard!

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Interesting gameplay, but very unforgiving! I died because a bomb spawned right in front of me and I had very little time to react

Submitted(+1)

This is very hard but very nice. Simple gameplay principles that create lots of possibilities and depth. Challenging but rewarding. Nice work!

Developer

Thank you for playing & the feedback! :D

Submitted(+1)

Good work. Satisfying animation and effects, a lot of juice!
I wish there was some nice music, like geometrydash or some similar music.

I felt like some of my deaths where unfair. could be improved! It would also be nice to use wasd or keyboard. D or rightt could be dash, s or down could be shrink and space could be flip. Would be easier to remember!

Good work!

Developer

Thank you for playing & leaving a feedback! Yup those points have been noted as other players also faced similar issues, will improve them down the line! 😁

Submitted(+1)

That was fun ! Took me a while to understand fully what I was supposed to do, but once i got the hang of it, it was great

Developer

Thank you, yes the controls & overall understanding does take a few plays 😅

Submitted(+1)

I like it! Going with multiple options instead of focusing on just gravity was a good decision.

Developer

Glad you enjoyed!

Submitted(+1)

That's nice! Really good idea. If you turn the 3 buttons into a touchscreen, it will become a great mobile game.

Developer

Thank you so much! Looking into making the game more 'complete' too!

Submitted(+1)

I could not get on that leaderboard. :D

It's a unique concept for sure. Pretty well polished, simple gameplay. Great jam entry.

Thoughts:

  • Hit boxes are too unforgiving. I would clip enemies that didn't even look like they were visually touching me.
  • I'm not sure what I would change here, but I kept mixing up what buttons did what. Maybe try directional controls? Pressing upwards relative to your position is flip, forwards is dash, and down is shrink?
  • I kept losing track of what abilities I still had and what I didn't. Maybe some color coded dot indicators on the player in the direction of the motion?
  • My biggest frustration is when enemies would spawn immediately in front of me with no time to react and it was just an insta death. I'm not sure if you have a spawn range or not, but adding or tweaking it would be welcome.
  • Some abilities would trigger in the wrong direction as I approached corners. I'd do a 1-pixel sideways dash when I meant to do an upwards dash. Adding some sort of threshold for the dash that either takes you around a corner or leaps off of it might help.

All in all it's a fun little game that has potential to be even better. I hope you do something with it!

Developer

Thank you for taking the time to leave a detailed feedback! I had challenged myself to step outside of my comfort genre's for this game jam & that has led to more areas of improvement than I thought but I am welcoming them with open arms as I see the player's perspective. :D

I've been noting all the issues down. All in all a few days of work & the game balance will improve massively (hitbox values, spawn range) I think the biggest challenge would be controls but having 2-3 control schemes (the directional ones as you mentioned & even control mapping) would cater to every player.

Again thank you for playing it & helping me improve the game! 

Viewing comments 27 to 21 of 27 · Next page · Last page