Fun and challenging, really liked the art-style
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Beep Beep Bop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 4.000 | 4.000 |
Overall | #12 | 3.826 | 3.826 |
Creativity | #19 | 4.000 | 4.000 |
Music | #20 | 3.609 | 3.609 |
Art | #27 | 3.826 | 3.826 |
Theme | #37 | 3.696 | 3.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Besides the game being challenging, I really enjoyed it! I love how the music only played when the gravity switch was flipped on, and the graphics were adorable. Great work!
I love how the music syncs with the gravity changing. Also I'd say that the gravity changes too quickly and the game is a bit challenging.
I love the lil slime character, they are adorable, I enjoy how you made the beat of the song go along with the the beeps of the timer it synergizes well, my only complaint is when gravity goes upwards the controls are flipped, leading to quite a few deaths
This one is interesting :D The only thing that I didn't like was the controls. It would be much more intuitive for me if the movement direction stays static (not relative to the character) - but ignoring it - it is a pretty good game :)
I like the cute little slime. Using the theme as a timer for a gravitational switch was a nice touch. I liked it.
With some better art, effects, and sounds this could be a full game on Steam. I liked it a lot!
Really cool concept! The controls feel great and I love the art! The only thing that was a little annoying was if I didn't make it in time and had to wait for the gravity to switch back to the one I was waiting for. Other than that, cool game!
Overall I really enjoyed this one, the gravity mechanic got a little frustrating when I had to sit and wait for a while for it to change but it was super fun regardless. Pretty smart to add a button to have gravity changing sections as well as normal ones
Such a fun game. Like a really fun game to play. Had me on edge for a good amount of time. The difficulty could use some work -- or you could just call it 'skill issue' but nonetheless, I loved the idea.
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