Very nice visuals, music and gameplay!
Play game
Resurrection Rancher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #2 | 4.684 | 4.684 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Lots of fun!
im a big fan of pixelart and an even bigger fan of collecting and redeeming things.
Resurrection rancher has both. Lots of effort was put into this using my favorite game engine - PGMMV. Knowing its capabilities, I see that Baz and Noob have used every feature available to make this a satisfying game.
Resurrection Rancher is about two beings in the business of resurrecting souls. One of them, named Gavin, is about to retire, while the other one, the player character that goes unnamed, is brand new. Gavin acts as guide and mentor throughout the game, giving advice and teaching you how to play it. Their first job together involves resurrecting an entire town that, somehow or some other, managed to just die out, literally. However, there's a glitch in their plans when they discover that a Grim Reaper has already taken the souls. He'll give them back to you, for a price. The rest of the game involves going around the forest, collecting items that the Grim Reaper wants, then buying the souls back from the Reaper, then planting the souls in graves to grow them back to life.
In all, I really enjoyed this game. It's really done well for something that was made in a short amount of time. I'd love to see this game fully fleshed out, with much more to do than go around the forest every day, rinse, and repeat. The only real issue I had with the game was the control scheme. Most of the PC games I play use WASD for movement, and at the very least, the mouse for activating attacks. Not having that made the game fairly awkward for me to play. That would actually be my only real comment on the game: I'd have rather seen the mouse and keyboard scheme follow most PC game formats. I'm sure it was very comfortable to play with a controller, but I don't use the controller. I'm a PC gamer who prefers mouse and keyboard. At the very least, I would have liked the option to rebind the keys to something more comfortable. Not sure if that's possible with PGM, though. But it's definitely on my wish list of features I'd love to see, if the developer ever decides to expand the game. Anyhow, thanks for sharing this game with us! I really enjoyed it!
Thank you TheKeeper, appreciate the feedback! I definitely agree with the controls, in a real release controls would be more like Stardew Valley (WASD and mouse). I did however want to make this game feel most comfortable with RM audience as well and after much feedback I got the Arrow Keys, Z, X, Space setup as most common.
Ah! Yeah! That makes sense! I heard a lot of people who are used to RM games tend to like something along those lines. It's why it's always nice to have the ability to rebind keys, if at all possible. I'm still new to PGM, so I'm not sure if that's within the maker's capabilities, or if it's something that actually exists, but I missed. xD
So technically you can rebind with the default PGM method, by pressing F1 during gameplay and you'll get a greenish menu bar that drops down at top of window. If you start clicking into those settings eventually you can rebind keys. The only problem is that I hide the mouse cursor while it's in the game window, lol. So since it requires a mouse to navigate the menus it's going to be very hard to do, oops!
Not too bad at all! Very impressive looking game. The big thing that stood out to me is the grammar and things not really being explained properly (I have no idea how to get resources). But I really like the look and feel of it. I can tell you put a lot into it.
A chill and relaxing soul farming game! Not sure if it's just my computer, but it does seem to stutter a little in the big maps, especially the one in with the pond.
Nice work!
Resurrection Rancher plays like a "farming sim" of sorts in which instead of growing crops you resurrect people to repopulate a completely dead town
The player does this by harvesting resources from the forest and trading them with the grim reaper for souls (lol). As certain villagers get ressurected, new resources and events become available, which I thought was a very enjoyable part of the game
The game has a very relaxing and nostalgic feel thanks to the "daily life" gameplay loop and cute art style, although I did find somewhat unsettling to hear NPCs talk about the afterlife, being back from the dead and having new bodies, especially because they do so in a happy-go-lucky classic RPG tone LOL. The game does not call attention to this darker stuff though so it might just be my personal read of it
Besides the obvious stuff that would come with a full release (like more events, maps, being able to go inside buildings and stuff), the thing I'd wish for the most would be more movement options for the player, because the individual forest areas are quite big and it can get somehwhat tedious to walk around them everyday. I don't know if it would fit the characters well, but maybe the player could ride the gavel around like a witch on a broom or have the gavel knock you around for a "dash" (like the pagasus boots in zelda link to the past)
Overall I had a pleasant experience playing Resurrection Rancher, I managed to resurrect everyone in 12 in-game days (about 30 minutes in real life) and seeing the town slowly come to life was satisfying. Also the mysterious/morbid undertones made everthing a bit more interesting to me, but I'm not even sure that it is intentional or if I'm being schizophrenic
Very impressive and polished entry for a game jam, I ran into no bugs or performance problemas, good job everyone who worked on this!!!!!
Baz and Noobk have done it again!
The gameplay has a nice, tight loop to it. With a controller it was very pleasant.
The game itself took about 40 minutes, which was perfect for the complexity. Much longer, and it would have started to feel lacking in mechanics and features. Any shorter, and it would have felt like its potential went unrealized.
I could easily see a larger game built off of this.
The graphics were very pleasant. As always, Noobk makes things easy on the eyes.
Thanks guys!
The only point of feedback I have (would have to be added later on) is something that happens if the player manages to finish the game under a certain amount of days.
I ran into no bugs, this is very polished for something made during a jam. Good job.
The art is decent. One sprite/animation I liked in particular was the door for restarting the day. The way it opens/closes is cool. It's idle animation when open is nice too.
Leave a comment
Log in with itch.io to leave a comment.