I liked you included a description of the story you wanted to tell, it is always great to read the thought process behind the music!
Play soundtrack
Take me beyond what I can see's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to Theme | #35 | 3.074 | 3.074 |
Overall Uniqueness/Creativity (double field for weight) | #42 | 2.741 | 2.741 |
Listenability | #43 | 3.074 | 3.074 |
Execution | #44 | 2.889 | 2.889 |
Overall Uniqueness/Creativity | #44 | 3.259 | 3.259 |
Composing Quality | #46 | 2.963 | 2.963 |
Overall | #47 | 3.000 | 3.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://soundcloud.com/mtshk/take-me-beyond-what-i-can-see
Description
We can't see it yet, but let's keep moving forward!
Here is my submission for the Impressions Composing Jam: Imagination #2.
For me the theme "The Far Reaches", not only involved a distant place or something like that, it also involved the story told or lived to get there. Following this idea I decided to split this music in three parts. And that's what I found interesting: The far reaches doesn't start when we are there, but when we decide to go there.
I wanted each part to keep more or less the same theme. It's a way for me to tie everything together and to recall the first idea of this music, namely that it come as a whole.
Regarding the length of the music, I found it interesting to compress three parts into a relatively short whole. It was a really fun challenge for me.
Finally, I tried to distance myself as much as possible from the illustration wich was given as an exemple. This illustration helped me understand the theme but I didn't want to limit myself to a Japanese atmosphere. I wanted to stand out from that.
So here is a mix between classical instrument, synthetic sounds and a touch of something like a light orchestral.
Hope you guys will enjoy it!
I didn't made the illustration: https://www.deviantart.com/v1ruben/art/Pixel-Art-010-987743527
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