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A jam submission

Go under pressure and win your treasure!View game page

Go under pressure and win your treasure!
Submitted by Cate — 2 hours, 10 minutes before the deadline
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Go under pressure and win your treasure!'s itch.io page

Results

CriteriaRankScore*Raw Score
Does it follow the theme?#193.3073.455
Gameplay / Fun#272.0892.182
Audio#291.8281.909
Graphics / Visuals#312.0022.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any pre-made assets?
only sound is pre-made

How did you interpret the theme?
Let player go underwater experience the water pressure!

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Comments

Submitted(+1)

Controls are a little finicky, or as someone else put it "harsh".

Could've used some more sounds, like background music/ambiance.

Didn't know you could make such a game in gamemaker haha, maybe that contributed to the finicky controls. 

Overall, not bad!

Developer

Thanks for giving my game a try and the feedback! 

I do want to add more sounds, like background music/ambiance and swimming effects but it's hard to find something suitable in a short time. Since RPGMaker's pre-made sound assets don't have anything that fits, I'm very rush in making this game.

I think I can make the movement more smooth and add some more leniency for input if I have more time, I don't think it's RPG Maker false since RPG Maker does allow you to change most of the thing by js.

Oh ya, if you are interested to see more interesting usage of RPG Maker , check out my first game jam game: 

https://catesgamedev.itch.io/rpgmaker-maker

It's my proudest creation so far since I join that game jam using all premade assets, I have more time doing the mechanical/program eventing part of the game engine.

Submitted(+1)

Great work, little tips for the future tho:

-Its just overly simple, you jump once out of the water to skip, then dive down go really slow skim the border get all the treasure go back up… not fun. Dont really get the oxygen act, they didnt seem to effect anything for me, might be borked or just bad game balancing.

Developer(+1)

Thanks for giving my game a try and the feedback!

I agree that my game is overly simple, I plan to make a more complex underwater area and add some enemies (like jellyfish that will stunt you for a second, and fish that will attack you/ push you backward), I overly underestimate the time to make the pixel art with my skill, it somehow took me 24 hours just to make the arts currently in game, and when I realized it, I just decide to just make a very simple game with winning and losing condition, then called it a day. XD

Submitted(+1)

The ground is a little too blurry and as someone else said: ''I think the movement is too 'harsh' ''.

But overall I like the game :)

Developer

Thanks for giving my game a try and the feedback!

Glad you like the game!

Submitted(+1)

The game worked fine for me, so I can give some feedback: I think the movement is too 'harsh' with 45-degree turning, this could be smothered, also the ground is so blurry and doesn't look great. If you doing pixel art, make everything pixel art. Apart from that, cool game! :)

Developer

Thanks for giving my game a try and a nice feedback! 

I do not plan to let the ground/maps be like this, but I spent almost 24 hours just doing the art for characters, seaweeds, and bubbles.

I have only weekends two days to create the game, so the only thing I can do is just quickly add some gameplay in the last 24 hours, deciding to just give some blurry shape for the ground.

Submitted(+1)

It is really dark. I think it wasn't suppose to be this way. Maybe I'm the only one suffering on this.

Developer

Thanks for willing to give my game a try, and reporting back the problem.

It's suppose to look like the image below. 

Can you help me by giving me some environment details of you browser/pc I think there have some bugs there.

Maybe you can try the download exe version? and see if the problem still exist?

Submitted(+1)

Mobile Kiwi browser latest version based on Chromium.

I don't have PC. Hehehe. Sorry. 😅

Developer

Oh, I see, no problem. The game is not intended to play on mobile. No wonder I can't recreate it on my PC XD.

 Thank you for the feedback and I will try to make it mobile-friendly next time.