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A jam submission

PressureQuestView game page

A short game about a submarine made for a jam
Submitted by Fluky — 37 minutes, 46 seconds before the deadline
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PressureQuest's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics / Visuals#113.4823.636
Does it follow the theme?#143.7433.909
Gameplay / Fun#192.5242.636
Audio#242.2632.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any pre-made assets?
no, I made everything by myself and within jam-time

How did you interpret the theme?
in my game you are controlling a submarine and the deeper you go the more pressure lasts on you

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Comments

Submitted(+1)

Cool game! I like the arts and the style.

Like the concept that going deep down into the sea, the deeper it goes harder it gets, It's basically the very concept I want to use in my game if I have time to actually implement it.

I think you should add some goals on the deep sea or add some more mechanics like letting the sub able to dash to avoid missiles in the deep sea, but hey if I keep telling you what to do it will just be my game but better (X

Anyway, you do a very good job and I like it!

BTW, found a bug that spawn you in the ground:


Developer(+1)

thanks for ur feedback! sorry for the bug xd

Submitted(+1)

Interesting idea, would've been nice if you had more purpose than just "dive as deep as possible", maybe collecting treasures or something. Maybe even being able to upgrade your submarine over time (although that wouldn't have been that easy to implement in the short time we had but just an idea), to be honest i don't really know, but something was missing.

I think what most people had a problem with was how slow the submarine was moving.

Really liked the art though! Keep up the good work!

Developer

thanks!

Submitted(+1)

I got 2071 score the first time I played. I don't know if it's just me but this game felt too easy, I've seen some enemy subs and bombs but they didn't do anything to me, I just died from lack of oxygen :P.
I didn't even know there were pick-ups until I read the comments.
Overall it's not bad and I like the art!

Developer

thanks for the feedback! 

Submitted(+1)

The movement is good, I think it would benefit from more obstacles so you are forced to change direction more, really make use of the slow turning speed. Also I couldn't find any way to refill the oxygen, maybe occasional oxygen drops that the player can try to aim for would add more to the gameplay too. It has potential and I think with a few changes it could be really engaging. My highscore was 2038.1

Developer

thanks for your feedback! there are actually pick-ups that refill the players air and also pick-ups that increase the player's speed for some seconds but it looks like theyre not spawning for you all xD

Submitted(+1)

Great work, little tips for the future tho:

-Movement feels unresponsive, slow and delayed, causing it to slide. Might be intended, but i didnt like it personally.

-Enemy spawning subs are weird, half of the time in terrain other half in your face or even on you.

-The whole concept of air didnt make sense since in the time I played I couldnt find a way to regain it.

-Felt a bit repetitive after a minute, but still you can explore and its procedural terrain love that!

Developer

thanks for the tips!

Submitted(+1)

Very nice game. The idea is really fun (I had the same but then I didn't know how do apply it), and you interpreted it in a very nice way. Great job

Submitted(+1)

I like the movement. It makes the sub feel heavy.
And a mine spawned basically inside my sub once so that wasn't great.

Submitted(+1)

So that's what happened down there, haha! The concept reminded me a lot about "good-old-days" and particularly hungry shark. Everything works just fine, and also cool detail that enemy submarines can destroy each other. 

Developer

thanks for your feedback!