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Cane Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.857 | 3.857 |
Special Object Implementation | #8 | 4.071 | 4.071 |
Overall | #8 | 3.796 | 3.796 |
Audio | #11 | 3.500 | 3.500 |
Enjoyment | #11 | 3.643 | 3.643 |
Theme Implementation | #16 | 3.929 | 3.929 |
Visuals | #22 | 3.786 | 3.786 |
Christmas Feeling | #25 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
player uses a candy cane as weapon and a climbing apparatus
Momentum, in which we assume speed, player can control the velocity of time.
Player movement is also ballistical in nature. there is also momentum mode where your momentum matters more(player isn't stopped before jumping, thus preserving momentum) but i heard game is much harder with it on, so i elected to make it configurable in options.
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Comments
I made a video of your game. It's at the beginning of this video.
Thanks!
This is my new favourite game in this jam. I loved it. It is super polished, and the music is so soothing. Kudos to Myst1c for the great music. Everything worked so well. Great job, guys!!!!
Really nailed the implementation and concept! Nice job.
There's a lot of content here for a one week jam, very much enjoyed it
It's a very challenging game but a very well-made one. Great job on your jam submission!
Really cute game, the music and the sound design were so relaxing!!
Nice ideas and I like the fact that the sugar cane has a really important role!
Fun little game! well polished and enjoyable.
Really well made. Love the music and the mechanics feel fun. I did have a little bit of hard time getting my cane to turn around, but probably because i'm using a track pad
This is so cute! I absolutely adore the art style, the audio, the references. Just an all round polished and well made game.
Feels like Foddy, but less annoying. Great job!
little note: UI scale is a bit too big. If you're using Canvas for your Unity UI, try setting the UI Scale Mode of the Canvas to Scale with Screen Size.
yeah i forgot to add "Fullscreen recommended" to game page