This is really anxiety inducing lol
The_E21
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Fun experiance! The puzzles were really fun! I felt really smart for solving a bunch of them. The art and the atmosphere are really well done, and even the way the itch page is written/designed helps draw you into the world.
-- Spoilers --
I got through everything relatively smoothly until I got the third report. Had to watch a guide to figure out what the solution to that was. I might have been able to solve the final puzzle but the "clock" hint was a little too cryptic for me personally. Maybe if the lobby clock was in base 10 it would have been easy to notice that your clock was wrong which is clearly a hint, but the reason to the time difference wouldn't be obvious at first.
Here's my branch of this: https://the-e21.itch.io/sandstorm-day-2-unity
Hope I didn't mess it up too much lol
Top down game where you play as a sandstorm: https://the-e21.itch.io/sandstorm-day-2-unity
If you like github then here's a repo: https://github.com/The-E21/passthegamejam-jetpack
Fun little speed game :). The controls are well programmed and mostly feel great and the map layout is pretty good. Only thing that bugged me was the sensitivity seems way too low for me, I had to move my mouse really far for just a small head turn. So turning that up by default or adding a sensitivity bar in a settings menu would go a long way. Other than that, I enjoyed playing this
Cute little platformer but wow is it broken, which to bbe honest in some cases I kind of liked. I figured out that you could essentially gain a double jump by pushing yourself into a wall and then jumping afterwards, and I could then use that and other quirks in the way this game is programmed to help me pass the levels, which intentional or not felt pretty cool.
I don't play horror games very often. This showed me that I need to start doing that. I loved this. The sound design in this is amazing. One small thing that happened, other than the walking animation bug off of the lifts that someone else already pointed out was when the purple tentical monster thing popped out, I obviously panicked and died the first time, the second time I saw the solution with the fuses but then my brain was like, wait I could also just squash it with the lift. I didn't think that squahing it would actually work because I noticed the fuse solution which was being built up to anyway but I tried it for science and it didn't work which resulted in my death. My point being some people might think of that first and get frustrated when it doesn't work. Other than that, the atmosphere in this was genuinly stunning and I hope that I can one day be good enough to make something like this in only 72 hours
Got to playing the game now. Goofy sound effects lol. I think it would have been a good idea to consider using a third person perspective rather than a first person perspective so you can see fireballs that are behind you. On top of this it would have been nice to see a short animation where the fireballs are about to spawn in because right now they just sort of appear and you have no time to react to dodging them if they spawn right next to you. The lighting and polish is really good though, and I really like the particle effects that trail behind the fireballs.
Pretty fun and a really cute idea and execution and the black and white style is cool too. Although the controls feel a little off. Might just be because I'm playing with a keyboard but dashing is hard to control. The double jump feels inconsistant, I press the button sometimes and it doesn't work sometimes. The wall jump doesn't feel very strong and it's also hard to control yourself in the air after a wall jump. The level design is very fun though.