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Jump Up Santa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #47 | 3.320 | 3.833 |
Audio | #51 | 2.887 | 3.333 |
Christmas Feeling | #53 | 3.320 | 3.833 |
Gameplay | #59 | 2.742 | 3.167 |
Enjoyment | #68 | 2.742 | 3.167 |
Overall | #77 | 2.681 | 3.095 |
Special Object Implementation | #113 | 2.021 | 2.333 |
Theme Implementation | #118 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
Main protagonist is Santa, you are collecting Christmas presents, the candy cane collectible boosts you up. You need to keep your momentum to achieve the best score (time trial ) and avoid falling (both modes)
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Comments
Fun little game!
I would agree that the punishment of falling should be enough for the player as they are losing progress. Killing them from fall damage doesn't really make sense in this type of game. Think of jump king when you fall you are already losing. You don't need that extra kick of losing completely because say you try for 10 minutes to get up an area you just lost that 10 minutes.
Like others said the platforms that fall apart are a bit misplaced in this type of game. It works if the player dies but otherwise not really as there is no way to progress again if you mess up.
Great job!
Thank you very much for trying and for the feedback. I totally agree with you. I will make these edits after the end of the jam for sure. thanks a lot :)
I loved it, it looks graphically great and it's very fun, I thought the candy canes would be simple coins but I liked that they were an ascending boost.
Merry Christmas! 🎄 <3
thank you very much for trying and for your comment. Happy Christmas to you too and happy new year.
loved the graphic, UI, and music. The scrolling messages, and menu screen telling you the current song was genius. i found the controls hard, and got frustrated missing the same jump over and over and over. But that's my fault.
I think the resolution needed adjustment? i think it was off screen for me? the menu button was barely visible in the level.
Thank you very much for trying. The UI needs some scaling for sure. thanks for the feedback :)
The graphics are nice, the gameplay too other then the fact that the platforms don't respawn an I effectively got softlocked once I fell.
Also you earn a trophy for using the most abstract game engine out there.
thanks for trying. definitely will make the platforms reset after x sec. Thanks for the suggestion.
Love the N64-esque graphics and the Getting Over It style gameplay!
Two things, though:
- It would be nice if there was a notification that you could double jump.
- I don't personally think that the fall damage fits, maybe just have it stun them?
Other than that, great game!
thank you very much for trying and the feedback. I like the idea of stunning. I will probably add a double jump in the description.