Play game
Dancing Duelists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.706 | 4.706 |
Visual/Audio Design | #1 | 4.941 | 4.941 |
Overall | #9 | 3.659 | 3.659 |
Innovation | #9 | 3.412 | 3.412 |
Fun | #16 | 3.235 | 3.235 |
Theme Interpretation | #57 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Godot
Leave a comment
Log in with itch.io to leave a comment.
Comments
Super fun game! Definitely one of my favorites. I love everything about it, especially the music (giving Friday Night Funkin' vibes). So much detail went into this, like ever character having their own theme. I'm definitely gonna come back to this and play more for sure. But I had a blast live streaming this. I've been meaning to play Slay The Spire and this has definitely inspired me to make that sooner than later. Really glad this worked out for you guys!
Great game polish, concept and design. I couldn't however win any games and lost 6 times in a row and found it difficult to play. I re-read the instructions but I wonder if I am missing something?
It's pretty hard as you are fighting other people's decks! The player always has the advantage technically since you go first though. Maybe try some other characters?
I quite enjoyed this game.
I would love to see how it would turn out without the restrictions of a game jam.
If you do turn it into a full game, it would be nice to see a log of actions that occured. Particularly appreciated when there are multiple things triggering per turn and you don't have all of the cards memorized by art yet. Also, the ability to see what is in each player's trash pile might be appreciated.
what great art in this game!
minor notes to think about:
Theres a typo in the instructions page (when player hits 50 hp)
I wish i could know how many cards are trash per player
Healing goes past the max health, Overhealing is cool but idk if its intended.
The overhealing is fully intentional. If you read through the instructions page again, you'll note that they stated a victory condition of reaching 50 hp.
Very polished and really cool art, but not much to do and I don't really see how it fits the theme in any way.
I think they were being literal. The strength of your attacks is a number which can go up, or at least it did with the Axe character I played.
I want to be friends with disco dan
When I saw that Mega Crit had an entry in this jam, I couldn't wait to play it; and it has exceeded my expectations. Absolutely amazed to see how much polish and detail this has. The standout factors for me were the variation in play (11 characters is insane for a jam) and stunning visual/audio design.
My main criticism would be that I'm not sure this fits the theme hugely well (although you could argue the crowd is pretty big, so there's that).
Having said that, I enjoyed each playthrough. Managed to get closest with Carnival Carry; trashing cards constantly while having 3 Gothic Wardrobes almost won it for me!
Top entry IMO - and I hope you guys enjoyed learning Godot just as much as we did.
(Also - reminds me a little of Ooblets with the dance theme & Hype Points!)
Cool game! I didn't know I would enjoy not having control over most of things but here we are!
My run had a lot of leg days with disco dan but very nice game really fun
Really good job on the audio and visual design, and interesting game mechanic!
Amazing game! It has such incredible polish!
I really liked how distinct it was aesthetically from Slay the Spire while still maintaining a lot of what makes the deck building in that game so great. All the different characters, keywords and playstyles, I'm definitely going to recommend this to all my friends into deck builders!