I think this was really nice! the player controlled well, the art worked nicely, and the music was fitting. The handhold system was really cool and a great fit for making a game about climbing up to kill kaiju. My main issue is that I had a lot of trouble with the way the controls were mapped. If I'm playing platformers using a keyboard, I vastly prefer arrow keys for movement, but with j for attack, space for jump, and shift for dash, I couldn't easily reach them all while using the arrow keys. I was able to beat the slime boss, but not the other two. Overall a lot of fun though!
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Kaiju Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #5 | 3.727 | 3.727 |
Overall | #7 | 3.818 | 3.818 |
Audio (Does not apply for Physical Games) | #11 | 3.455 | 3.455 |
Originality | #15 | 3.636 | 3.636 |
Visuals | #19 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Font By Maxi K, and Music By Dark Fantasy Studio
Did you use choose from one of the optional secondary themes?
Small
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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