Not in the demo, in the next version there will be a place where you can use those essences to upgrade your stats and other things. Thanks for playing!
Nanref
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¡Gracias por jugar y por el feedback! El que se sienta repetitivo probablemente sea porque faltó playtesting, rediseñaremos un poco los niveles para que no se sienta tan así. Por cierto, tu juego me lo detectaba el antivirus y me lo bloqueaba (no sé por qué :S), lo intentaré jugar estos días en otro ordenador a ver si puedo, que visualmente tiene muy buena pinta^^
Por ejemplo, la plataforma del pájaro de Angry Birds a veces resbalaba más de la cuenta por los bordes y no podías saltar al resbalar, o al menos así lo sentí yo. Otra cosa que se me olvidó decir es que eché en falta checkpoints, al menos al terminar cada pared, que fue la razón principal de que no terminara el juego :S Mañana a ver si encuentro un hueco e intento terminarlo para ver el final de Toche :D
Bastante graciosa la historia y el plot twist del final 🤣🤣. El arte me encanta, muy muy conseguido y muy cute. Lo mismo que han dicho otras personas, el haber podido tomar decisiones habría estado muy guay. Para la próxima, si no entendéis mucho de Unity o programación, podéis mirar algunos softwares especializados en visual novels y demás, que no hay que programar apenas, son bastante asequibles y se consiguen resultados muy profesionales^^
Muy cuco el juego! Me encanto tanto las animaciones de las ardillas como la ilustración que tiene. Además, el menú se siente muy bien^^ A veces lo simple es mejor que algo complejo. Echo en falta quizás algún efecto de sonido, y salvo algún que otro bug visual, bastante guay, además lo has hecho solo, que tiene su mérito^^
I was planning on applying with photoshop some style to a text in order to use it as a title logo in the main menu. Since we can use external fonts, I was wondering if applying style to a text with those fonts it is considered as using an "external" asset, or otherwise, I must leave it without style (I want to use Photoshop because the style you can apply to a text in Unity is limited and has very few options).
Interesting idea and really good game design! The levels were so creative, it would be nice if there were more. Also, I noticed a little bug, when the player and an object are both on the same button, if the player leaves, the door closes even when the object is still on it; maybe you are making the button unpressed when a collider stops triggering with it without making sure that other objects could be colliding at the same time? Anyways, except of that and the lack of levels, really good and polished game, one of the most enjoyable games in the jam! Good job^^
Good job! Really polished and solid game, fantastic art and good audio, the mechanic is very very original. Got stucked in the king kong level after many tries, filled the pool (I supposed it was to save the princess from the fall) but don't know how to hurt him (maybe with the box? But no idea how to move it to the helicopter). Anyways, good job! One of the best games in the jam by far^^
Original approach on the theme! Funny story and cool art and audio. Maybe the levels could be better, the idea is interesting and I think you could exploit it more, but it's a jam so now that it has ended you can improve this aspect and make more levels too. The other thing I wanted to point out is the fact that you have to repeat the dialogue after reseting a level. Anyways, good job overrall, it is good in every aspects and one of the best I played^^
Very polished game! Really enjoyable, and the art and audio feel quite good when playing! The only thing I didn't like was the fact that killed enemies still have the collider and it doesn't disappear until the end of the death animation, and because of that, for example, I can't shoot through them to prepare the bullets for the enemies that are coming behind. Don't know if it is a bug or a feature, but except of that, really good game and original approach on the theme, good job!