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The Rore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #104 | 3.588 | 3.588 |
Overall | #160 | 3.275 | 3.275 |
Theme | #164 | 3.412 | 3.412 |
Concept (gameplay) | #206 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super cool aesthetics! The music fits the visuals very well. As a 13 year old developer you should be super proud of yourself, you have done good work. Well done ! :-)
I'm weru
I did not rate my game.
First of all, this is a fantastic work for your age! You should be proud of yourself and I am sure you have a great future ahead of you. Keep going!
The rotation of the whole level was probably the most satisfying that I have encountered this jam. The art style looks absolutely great and everything fits together perfectly. Sound-wise, your game is awesome as well. The intro level was also really well made - it explained everything, so I was able to quickly get into it.
When it comes to the issues, then I have the following feedback (and don’t take it badly, I work as QA):
Awesome work!
Battery can go to the minus value - this is not really an issue per se, but next time, you can use if (battery <= 0){battery = 0} which will make sure it never goes below zero.
-I used that code. But it didn't work because it works after the character dies. I haven't been able to check this well.
I will try to fix the stuck bug and the infinitely falling bug when it becomes.
Thanks for commenting :)
( I used google translator, so it may not be accurate. )
[ Edit ]
Fixed a bug that caused getting stuck on walls or floors, level selection errors, battery draining below 0% bug.
and installed a transparent barrier to prevent falling to infinity.
Updates will be made after the evaluation period ends. thank you.
This was a pretty good little platformer. There were a few time where I got stuck in a wall or fell off the level but I would just be stuck there. But the concept is really good and changing the direction of the level felt pretty good. Great job!
Fixed bugs that resulted in getting stuck on walls or on the ground. Updates will be made after the evaluation period is over.
Thanks for commenting :)
It’s hard to understand what is an hazard, making them a different color could help
Only 13? You should be super proud of yourself! Solo dev and 13? This is awesome.
Nice game and visuals. Level design was a little confusing for me at first. But mechanics are good and enjoyable.