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Break Down Touch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #257 | 2.869 | 3.429 |
Concept (gameplay) | #322 | 2.390 | 2.857 |
Overall | #377 | 2.231 | 2.667 |
Adheres to jam theme | #427 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It took me a while to get going but once I got a hang of the touch controls it was tons of fun to play. I think it's a really cool twist on the Arkanoid/Break Out type games. (Personal favourite those.)
One thing I struggled with was the swipe up and swipe down, I was never quite sure of when I got it. and I think that's because the paddle "snaps" to the touch position.
Well done on creating a touch/mobile entry it's really good and I love the look. Great game.
Thanks a lot!
I was initially confused about the web version, but I tried in android and went better. The HTML version crops the top and bottom, something to do with the orientation maybe. Kudos for going for touch support and a mobile compatible entry! One suggestion I have is that when selecting stuff with the swipes, you cancel the ability to move on touch so that it feels more solid
Thanks for your suggestion!
Really interesting idea! I played on my Android phone and it worked really well! I got down to B200, though I have no idea if that's decent or not!? I would say that the ball collection and firing is probably the weakest part of the game - I couldn't figure out how to do it initially! You might want to hold off starting the timer until the player has dropped a couple of rows down so that they get the idea first? Also, I couldn't figure out the logic behind the timer - it just seemed to do whatever it wanted!
Thanks for your reply! The ball collection and firing do have your problems. For the timer, some types of blocks are broken to increase the time, there is a certain lack of visual feedback. And sometimes a ball will break the block off the screen making the timer to change, which will seem illogical like you said. l will try to improve it.
Are there also blocks that reduce time? Because that's how I lost - I had loads of time left but then it started jumping around all over the place :(
Right. The red skull blocks can reduce time.
Ok, I played this on my iPhone! The music is great and I liked the simple gameplay and graphics given the limitation you set for yourself here! It worked out great.
couldn't get to play the game, but the music is fire