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A jam submission

Break Down TouchView game page

[Break Down] Touch Version
Submitted by yigoo — 1 hour, 48 minutes before the deadline
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Break Down Touch's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#2572.8693.429
Concept (gameplay)#3222.3902.857
Overall#3772.2312.667
Adheres to jam theme#4271.4341.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It took me a while to get going but once I got a hang of the touch controls it was tons of fun to play. I think it's a really cool twist on the Arkanoid/Break Out type games. (Personal favourite those.)

One thing I struggled with was the swipe up and swipe down, I was never quite sure of when I got it. and I think that's because the paddle "snaps" to the touch position. 

Well done on creating a touch/mobile entry it's really good and I love the look. Great game.

Developer(+1)

Thanks a lot!

Submitted

I was initially confused about the web version, but I tried in android and went better. The HTML version crops the top and bottom, something to do with the orientation maybe. Kudos for going for touch support and a mobile compatible entry! One suggestion I have is that when selecting stuff with the swipes, you cancel the ability to move on touch so that it feels more solid

Developer(+1)

Thanks for your suggestion!

Submitted

Really interesting idea! I played on my Android phone and it worked really well! I got down to B200, though I have no idea if that's decent or not!? I would say that the ball collection and firing is probably the weakest part of the game - I couldn't figure out how to do it initially! You might want to hold off starting the timer until the player has dropped a couple of rows down so that they get the idea first? Also, I couldn't figure out the logic behind the timer - it just seemed to do whatever it wanted!

Developer(+1)

Thanks for your reply! The ball collection and firing do have your problems. For the timer, some types of blocks are broken to increase the time, there is a certain lack of visual feedback. And sometimes a ball will break the block off the screen making the timer to change, which will seem illogical like you said. l will try to improve it.

Submitted

Are there also blocks that reduce time? Because that's how I lost - I had loads of time left but then it started jumping around all over the place :(

Developer(+1)

Right. The red skull blocks can reduce time. 

Submitted

Ok, I played this on my iPhone! The music is great and I liked the simple gameplay and graphics given the limitation you set for yourself here! It worked out great. 

Submitted

couldn't get to play the game, but the music is fire