Play sound toy
Sound Planets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
If 0 is not at all boingy and 5 is extremely boingy, how boingy is this game? | #15 | 3.482 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
About
Interactive Sound Art in DragonRuby! Quite boingy.
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Comments
Interesting project, might be fun to learn how to play it like a funky musical instrument. Maybe record a score for a future game?
I feel like the elements in this sound toy could be incorporated into a game. It certainly made me think about different types of space games that would be interesting. I couldn't bring myself to use the detune for very long. :P
I feel like the elements in this sound toy could be incorporated into a game. It certainly made me think about different types of space games that would be interesting. I couldn't bring myself to use the detune for very long. :P
This was a strange and interesting experimental toy. I liked how it makes almost music even though it is just orbital bounces. It certainly is interesting, though I have a hard time imagining what else it could do if expanded upon.
I was a bit sad the web version cannot add planets. I think post jam a good update would be to add buttons or another input to add/remove them for the web version. Hotkeys would be great for this!
It reminds me a bit of an old game called SimTunes, where there wasn't any goal, instead the players just make musical notes and random artsy things. Perhaps if there was a way to set spawn points for the planets so the simulation could be reset reliably, and then a way to export and share the simulations with other users, we could make similar shared experimental music experiences.
Very cool idea here!
One way to expand it could be to add some other objects. Maybe a sun that pulses to create a base beat. A clump of asteroids that cover an entire octave, but lack the momentum to escape the planet they bounce off from, so they create a melodic repeating note pattern when repeatedly bouncing off a surface. A black hole that spits out the planets out the white hole placed elsewhere, to create dynamic "loops" of orbits/bounces. All kinds of strange generative things could be done.
As someone with a passing interest in modular/generative sound, this was really neat to play with! Lots of potential here. I'd love to play an expanded version with more sound options. Maybe a planet that plays a really long sound? Or one with percussive noises? A way to quantization to the 12-tone scale would also be cool.
Unfortunately, I also wasn't able to add additional planets. For a tool like this, I'd suggest adding some UI buttons in case the keyboard controls don't work (i.e., bugs, touch-only devices).
Unfortunately I couldn’t get [shift]+[click] to add additional planets, which you mention on the page, but I feel lke you could’ve found a work-around for this (hit me up on the Discord if you’d like to brainstorm this). Nonetheless, I had fun playing with the 3 initial planets and trying to get a rhythmic sound. There’s potential here.
Very unique entry to the jam! Making a tool rather than a game took me by surprise and needed a different approach to playing it.
Way to take a uncommon path with this one!
Nice. I especially like that you took a left turn from expected bouncy mechanics and made something unlike any other entry. The soundscape is very relaxing and that's good - but I would also like to hear more boinging noises and maybe a way to introduce some kind of rhythmic elements, perhaps?
Interesting, had fun poking it, couldn't get it to make new planets for the longest time (could just be my set up it has had problems on these things before.) then randomly it was only making planets and couldn't get it to go back to moving them. Eh, was fun! thanks for the great submission!
Interesting sound toy. I had fun trying to get everything timed into some kind of rhythm