Cool game - loved the pixel art and music! Movement is a bit slow I feel, I know it'd make it really hard with arrows travelling faster but I think everything should speed up a few notches ;)
Was a cool hybrid of a bullet hell and a VS/Gauntlet style slash 'em up - will be really cool if you add bonuses, level ups and basically extend the time each time you survive - like start on 30 seconds, then increase by 30 secs every level or something, make it fast and furious and juicy and I think it'll be a really cool game. Also, I really like the choice to make it an isometric plain instead of just top down - nice touch ;)
Great work in such a short time!
davT666
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Wow, so this took a while to work out what to do - I think you need a more solid tutorial as I had to go back to the reference game to understand the mechanics. After I did, though, and then came back to this, it all clicked. This is actually a really cool idea, and I think you've taken the original game's idea onto a new place of your own, and it can definitely work - cute sprites and music, I like that, and the feel of the UI and world map is nice. I think you need to make sure the theme is consistent - tractors and ancient-looking tribes don't mix, maybe make the decor appropriate to a more fantasy/ancient-style setting. The game loop is clever and I can see it being pretty addictive with some polish - mainly on explaining what the object of the level is, and how the time is very limited so you need to get to the trading point ASAP with your recipes etc. I think you need more resources and definitely try and make movement down to mouse click instead of dragging the object, it took me ages to understand I had to do that :D
Great effort on a complicated idea in a very short time, I hope you carry on with this concept and expand it, because I think it can definitely work.
Hey GREG, thanks so much for the feedback :D really appreciate it and glad it at least worked (a bit) haha ;)
thanks for both those points, you're totally right. I was worried about the feel of the controls, especially the punch. defo will get to work on making them better!
Also it's really helpful you tried to gamepad, i'd configured it on unity but haven't got a pad I can use to hand lol, so I didn't mention it in the description! on one hand I'm pleased it works (a bit, lol) but that is concerning cos it should be configured that the a button (on xbox) should be jump and the b button (on xbox) should be attack. I'll have to get a controller and try and work it out. think I might make a little interactive mobile joystick as well so at least I know I can code that to work with the right button.
thanks man, really appreciate the feedback. btw I've made sprite designs for a few characters etc for card shop kid, I'll export them as pngs this weekend and see what you think (if you're still interested in them that is, no worries if you've decided to move on with other sprites etc)
cheers and speak soon :D
Hey, sorry for getting to this so late, but I'm really glad I got to play it. Was a really fun premise and vibe, and I'd say you are well on the way to nailing it. Needs work on the background art (the sides of the level etc) and could do with more explanation on what to do and where to go etc, but I thought it was a great idea, really funny premise and had fun playing so that's a win for me. The capsule art is hilarious, I think it's okay to make games for adults to play and have a laugh at, I know some people will inevitably be offended by that, so could put him in his undies or whatever, but tbh it's a selling point and it is funny :D
Great work, especially in such a short time.
Awesome man, that's great you're carrying it on. I'd defo be up for the sprites, in fact I've started on a few already :D I'll get in touch on Discord and send you the ideas and see what you think. Tbh they are pure 80s/early90s GB style, but at first I'm using the Master System palette just cos it's simple and I love it. All that can be changed. Also, you may think they aren't that great. and that's fine, no pressure to use anything I make at all :) I've gone ahead and started doing a few buildings as well haha.
That's awesome you've already started to work on that other stuff, it is gonna be such a cool little game!
Tbh sometimes AI really nails it haha, a lot of time it's janky as shit and all that, but those cards are really quite cool. You could use them as a template for a paid artist if you get any budget behind the game, but really for what you are doing now, they seem to be so perfect it'd be kind of a shame not to use them :D
Excellent work man, like I say I'll get in touch on Discord and see what you think about any sprites I've made ;)
Amazing work, you really nail the brief with this one haha, it's loads of fun and the sprites and animations are super cute and the whole thing just works on every level. If I'm trying to find some constructive criticism I'd say you could expand the theme to be more wacky and in tune with the crazy vibe of the whole genre, so maybe make the power ups more original, even if they do the same thing. Like, even if the shoot faster add on makes him shoot faster, it could just be called something entirely different, I dunno, he could be shooting peas so it could be the Pea Shooter Plus or something, with a cute Pea with a face bouncing up and down instead of the Sergeant stripes haha - that's a super bad example I know, I just thought of it off the top of my head :'D
Anyway just thought I'd try and bring something to the table that might help make this incredibly awesome little game even better if you take it on, because basically you've done an amazing job with this as it is ;)
Wow, man, this was so awesome, especially considering the time we had to make something! At first, I died, a lot haha, but then I turned out the lights and played and it was a really fun time. Actually still playing, trying to work out where to go :D
Loved the OG Resident Evil vibes with the little snippets of story written on notes - very cool. Awesome theme and the story seems solid enough to make it fun and a little bit scary when the zombies rush out of the shadows at you haha!
Art also really cool. For me, the main character is too spooky. I'd make him more of a character, with face etc, because at first I thought he was a zombie for a moment! That's subjective though, just what I would do tbh.
I'm not sure if the zombies cool off and head another way when you turn out the light? If not, I think that should be something haha :D
Anyway, man, I'm really impressed. It's a pretty great achievement to make this, let alone finish it in such a short time. Look forward to seeing how it develops - great work ;)
Man I loved this. Absolutely frickin cool idea, and has such a vast potential, I'm kind of jealous I didn't think of it :D Seriously though, the core concept and mechanics are superb, and the world has the potential to be something really quite original and very very cool. Only cos I loved it so much, I'm gonna give some constructive criticism on the art, for me it was the thing that failed to meet the standards set by the other parts of the game. For me, pixel art is a matter of scaling, and really the kind of size portraits and detail needed for the cut scenes needs a lot of work, and is easily the hardest thing to do with pixel art. Like, it's worth it, but it will take a long time and a lot of work to get a pixel art cutscene looking as good as it needs to be to support the rest of the game. You could consider digitising some photos or pixellating some vector art using whatever pixel art software you use, or even getting AI to do it just for the cutscene portraits and then keep the backgrounds in the style you have. The main game sprites are cool but I think they could be made just amazingly awesome with a bit of work, if you basically get a OG pokemon ash type sprites and use a MSX, NES or GBC palette. Like, I'm not sure if it's your thing, if your learning pixel art then sweet, within a few iterations you'll be getting there anyway, if it's a drag for you then just get on Fiver or something and get some made up, or even just find assets on Unity Store or wherever, or I'd be more than happy to do some 16 x 16 sprites for you, just cos I love this idea so much, no charge obvs :D But tbh it's all subjective stuff and maybe you much prefer this style, and that's totally cool but I would think about the cutscenes.
Aaaanyway, back to the game - man I LOVE the cards, they totally rock. Awesome art and characters. So cool ;) Game loop is really cool and fun, I'd defo like to see day/night cycle, character has to go home, speak to mum, maybe have some interactables and stuff - bit kind of Persona ish :) Also I think each time you unlock a character in the shop they should appear on the map in day time and you can interact and maybe play them at the card game. This might happen, I've only played for 25 mins so far and failed badly at first haha, but it hadn't happened so far. Also, I think you need more interesting and varied idle animations, that'd be cool I think. If you did bring other characters on map, they could even be doing things, like on swings or kicking a ball or playing the card game.
So yeah, absolutely frickin cool idea, really well executed in the time, and basically a brilliant effort and a triumph of the boot camp method haha :D
Aw man, this is so cool but my laptop can't keep up haha. From what I played, I thought it was really well designed and I had a lot of fun. The mechanics and gameplay are spot on and so well implemented, love the sound effects. I'd ditch the AI female for a more robotic-sounding voice, like an old skool computer voice from an 80s sci fi movie or something. The one at the moment sounds a bit too much like a cheap sat nav or something haha ;D
I dunno, this is just well impressive for the time we had, and makes me feel not so bad that I struggled to finish on time, as there are so many talented people like yourself in this group, all I can do is watch and learn so thanks ;) Seriously, it is such amazing work for such a short time!
This was pretty awesome, man. I had issues with the fact my laptop struggled with framerate unfortunately, but think that's a me problem haha. Fantastic idea and execution, I really enjoyed the time I had, thought it was really well executed and fitted the whole theme perfectly. Definitely could maybe redesign the controls a bit, though cos of my laptop struggling and framerate dropping, obviously it just made the control system hard to operate, but that's not to say it doesn't work on a decent PC. Considering how short a time we had, I think this is incredibly impressive and definitely an idea well worth pursuing :D
Wow, what a cool little game. This was a damn near perfect iteration of the original, and I love what you did to make the gameplay absorbing and fun. Awesome visuals styling as well, I think his would have placed highly in any game jam and is a brilliant interpretation of what we were supposed to do in journeyman (though some failed like me haha 😆)
Brilliant and inspiring work!
I thought this was awesome, really clever and I could really see this becoming something cool in the Disco Elysium kind of genre, with some fleshed out characters and also some real potential for character development with the cops relationship with each other, as well as the way the relationship obviously is very dynamic with the suspects, you could pull a more slow and subtle string to make the cops have a dynamic relationship that is directly effected by the way they approach the job. This actually gave me proper This Is The Police vibes as well, and I think you could turn this whole mechanic into something incredibly cool. You definitely should pursue this more.
Brilliant work in such a short time as well 😁🙌
Hey, sorry for coming to this so late, I've been trying to get my game finally finished :D But this was cool, to be made in such a short time, and it is very playable too. I think maybe the projectiles could do with some polish, but the enemy sprites were cool. The Player's gun was stuck in one position, but other than that he looked pretty cool too ;) A great fun effort and proof you can get a playable game finished in a quick time - quicker than me anyway ;)
Hey man we chatted about this in the Discord, but I feel it would really fly if you designed cards in a Lovecraftian style for the bottom card choices, and then you just need to develop the mechanics to make the events relate to the main character in a more definitive way (i.e. the story paths that each event triggers have a more solid grip on the actions and reactions of the character and the relationship between the two things - player and event). I think you can do this by basically giving the player a deck of cards they can use to effect the events and choices. It could just be like 3 cards to start with.
I get the idea is way more complicated than you can achieve in 3 weeks, but you should persevere with this, the atmospheric music, fonts and awesome writing are awesome and I think this could really be something cool. Keep going!
This was really awesome. Great artwork, loved it, and I like the mechanic of side on 2D plaformer-esque exploration with the turn-based combat. I think this is frickin great and you should definitely develop it further, juice it up etc, and you've got an awesome little dungeon crawler. Amazing work, very inspirational ;)
I thought this was stylish in its execution. It's always fun making and playing a classic top-down shmup like this, and it doesn't disappoint in enemy variety and the sprites look smooth and background clouds etc are great. I would love to hear it with sound and see it with some added Juice on the explosions etc.
Great effort in the short time, nice work ;)
Awesome idea and some really cool stuff with the animations on the items being haunted. Was great fun though I did find it hard to jump around some of the obstacles at first! I think maybe the ghost should be able to float through the floors and sort of fly around a bit :D
Tune was nice but maybe a scarier one would be cool, or just when the hauntings happen maybe? Anyways , awesome effort and really cool game ;)
hey 😁 thanks so much for checking it - I appreciate the tips massively. I'll defo have a look at the camera, I've got the unity cinemachine installed so it's got some really cool options for that type of stuff 😁👍
Glad you got some fun out of it, that was my only goal after I realised I'd never complete my initial conception in 3 days, but I'm totally going to turn it into the full version and I'll take all this feedback with me, it's invaluable so thanks so much for your time 🙌😊
Thanks, I really appreciate the time and feedback :D So glad you enjoyed it - yeah I was pleased how Frankie came out, took me half of the time to get him done lol so some of the mechanics are a bit...off for sure haha.
Yeah so right click fires the green balls, and the reticle is to aim it. I should have made that a left click I think just cos I'd made the animation and decided his left click should punch, but I think that needs a rethink!
Yep the pills are just a health boost, the original idea was kill all the villagers and pick up coins, and also health, and eventually rescue the Doc, but fell quite far short from that :D
Thanks so much, really appreciate it :)
EDIT: GAME SHOULD BE WORKING NOW!
Turns out the issue was that I'm an actual idiot. Thankfully there was a work around - not being a total idiot ALL the time, and that seemed to work 😆🤣
Hi, thanks so much for the feedback! Yeah this sucks, the build I exported to my laptop worked fine. I've tried a few times now with different builds and I can't get it working. So Ive tried to export as WebGL but it's actually even worse it doesn't even created an app file. I'm trying hard to get it working ASAP, I'll be sad to miss out on the jam after all that work haha. Cheers and thanks for trying