Love the lighting and how the time freeze power-up turns everything dark. I think the game could use some hit-stop when you get hit by your clone to make it feel more impactful. Simple but really fun!
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Rockets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #38 | 3.711 | 3.711 |
Game Design | #39 | 3.761 | 3.761 |
Fun | #43 | 3.682 | 3.682 |
Innovation | #57 | 3.568 | 3.568 |
Art Direction | #60 | 3.818 | 3.818 |
Theme | #80 | 3.727 | 3.727 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is really cool! Lots of fun to play, really pretty to look at, and that music is FUNKY - in a good way! Great job!
The music was amazing and the FX were incredibly juicy and satisfying, especially the powerup that destroys other clones!
This is the kind of mechanic that is in need of expansion.
First of all, I really like this game. The music and art fits the style you're going for. Nice job on adding a tutorial video.
Now here's some of my suggestions. They will not work on there own, but I believe they will work if you decide to expand upon the game in general.
- Clones should be able to pickup scores and powerups.
- Clones should be able to collide with each other
For the ideas above to work, you would need to rework the lives system and the overall goal of the game. It's just a suggestion, but I feel like this game would really shine with more complexity and mayhem.
Thank for you playing and the suggestions! At first, I did allow clones to pickup scores (not powerups though). But that seemed weird and difficult to focus on the player. And I had to remove the clones colliding with each other because that would make the game easier and no need for power-ups at all! But I'm glad you brought this up as I'm planning to expand this game!
Maybe I will create a new powerup that temporarily lets clones collide! That could work I guess!
Like some other games in this jam, it seems very simple but it can get interesting and more complex as you keep going and get further into a run. I really enjoyed the controls, art style, MUSIC!!!, and general concept.
There are a few things that I would suggest to improve:
- It would be awesome to have some level design to add further complexity to the game, so that the complexity is not just from the main mechanic. Maybe this means that you would have to stretch out the level more, or make players smaller, to give more room for things like walls and obstacles, enemies, etc, but I think it might be worth it.
- I think you could extend this endless gameplay loop into more structured levels where levels ramp up in difficulty and give you variety of challenges that make you engage in the main mechanics. While endless mode gives more replayability, levels are more engaging the first time through. Maybe you could have two modes.
I enjoyed what I played, despite my criticisms, good job!
Thank you for your wonderful comment! And thanks for the suggestions! I already have some ideas and I will consider your suggestions. Initially, this was supposed to be multiple levels, not endless mode. I planned to have snakes instead of rockets! With different level designs. But I thought to make it endless due to time constraints! But I will definitely add what you suggested!
Fun addicting game, the art and the music is good!, nice concept. Keep up the good work!
Very fun but simple game. I see myself chasing high scores! Music is awesome and fits the game style perfectly.
I like what you did with the art direction! A bit flashy, but the colors and glow of everything looks great
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