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A jam submission

Brick BalancersView game page

Co-op arcade game
Submitted by Zakru — 3 days, 3 hours before the deadline
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Play masterpiece

Brick Balancers's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#253.0243.429
Graphics#482.5202.857
Mood#482.5202.857
Overall#492.3152.625
Audio#561.1971.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I tested Multiplayer with Immow and like he mentioned, it worked really well. I'm very impressed that you implemented such a seamless multiplayer integration to a jam entry!

(+1)

Cool game, I played in MP and it works flawlessly :)

Submitted(+1)

Nice little game with a fun gameplay and a good concept. You should have put a screenshot, anyway.

Good work :)

Submitted(+1)

This was fun! I really liked the guy’s faces as the beam went out of balance, that was a nice touch.

Is there supposed to be audio? Or is my system being a jerk again?

Developer(+1)

Hi, no audio unfortunately. The project was mainly focused on the networking aspect.

Submitted(+1)

Great game. Solid gameplay. Amazing online multiplayer. 11/10

Submitted(+1)

Nice, I’m glad it had multiplayer cuz it made it a lot more enjoyable to play with a friend, we got to 80 bricks each or so and that thing got really wobbly lol

Submitted(+1)

Nice multiplayer game! The single player game can be exploited by not moving at all and wait for the score to go up and there is no such challenge if the player is not moving. But the game is good by the way.

Submitted(+1)

Very awesome! I'm glad someone else did multiplayer too, very easy to connect to other players and just worked

Submitted(+1)

Very charming and responsive. We had some issues where bricks fell through us in the multiplayer version. I suggest adding a thumbnail to the itch.io project so people don't miss this gem. 

Developer (1 edit) (+1)

Hi, thanks so much for the comment, could you describe the bricks going through? Was it only a delay for the brick disappearing and granting a point, or did it go all the way through and not give points at all, or something else?

The former would just be my very unaggressive client sync, which probably makes it more noticeable with lag, but the latter would be some more weird behavior!

Submitted(+1)

I think it still gave points, but visually it looked like the bricks were falling right through the player who connected to the host.

Developer(+1)

Ah, yeah, that's my bad then, I should've made both sides sync the client's catches immediately, instead of waiting for a response.