Excellent work!
Play game
Disscaveira 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #70 | 4.600 | 4.600 |
Graphics | #83 | 3.880 | 3.880 |
Overall | #91 | 3.790 | 3.790 |
Gameplay | #113 | 3.360 | 3.360 |
Audio | #125 | 3.320 | 3.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just by myself, it was the most ambitious game i made so far despite the limitation it had and i have a lot of fun making it because of that.
Was the resolution a challenge?
Well because my game is a metroidvania, the very limited amount of space i had force me to be quite creative with the level design. the biggest problem being how to place an enemy in a place that will not give the player a unavoidable damage.
What did you learn?
well, there many level design idea that i have found that not quite fit with the limitation. but i definely can use it in my future project.
the most biggest thing i learn is probably the save sistem which took me an entire day to make.
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