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A jam submission

Don't CroakView game page

A low-rez dark fantasy dungeon-crawler!
Submitted by Mopi (@mopi_fishdrake) — 28 minutes, 50 seconds before the deadline
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Don't Croak's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#573.7913.791
Visuals#624.1164.116
Overall#713.9193.919
Audio#1103.4193.419
Authenticity (use of resolution restriction)#1394.3494.349

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I worked alone, and did all the art and coding myself. Sounds were from freesounds.com, and edited by me!

Was the resolution a challenge?
My biggest hurdle was text, and sprite clarity. I carefully revised my sprites to make sure they were readable, and used a creative method to show text

What did you learn?
I learned a lot about godot through this, and its UI and rendering features.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

A bit hard to read some of the art, but overall it was pretty straightforward, well done!

Developer

Thank you for playing! And I agree haha, I think the first thing I'm doing moving forward is upscaling the game to 128x128!

Submitted(+1)

Loved it, it took a little bit for me to figure out what everything did but I got the hang of it pretty quick after my first attempt. Well done and really well made! 

Developer(+1)

Thank you for playing :)) 

That sense of being lost and discovering things as you go along is exactly what I think I'm going for!

Submitted(+1)

Interesting gameplay and very good art.

great game.

Submitted(+1)

LOVE the artwork! That palette looks great! :D

Submitted (1 edit) (+1)

I've never played a game like this before! This is very very cool. (apologies in advance for the wall of text)

(SPOILERS, if you haven't played this game read with caution)

I genuinely love how cryptic this game starts out. I died quite a few times to the tutorial, not really knowing what to do with the monsters or the basic enemies. I finally realized I should be reading the green scrolls and we were in business. I really loved exploring and finding new scrolls to guide me.

I am in love with the audio of this game too. Just clicking buttons feels really good.

I realized far too late that there were weapons in this game. If anyone else sees this, scroll to the right of your inventory! I got through quite a bit of the game without using the sword or the spear!

I don't have a ton of feedback other than I loved every second of this game. Is this an established genre of game? Where can I find more of this type of game? I loved exploring the area, and I can't tell you how amazing it was to read scrolls and learn about where to go next. For example, when I read "I locked the spearman in the east", I immediately knew where to use my key to get what was hopefully a spear. It's so different than modern games where they mark something on your map. Instead, I, the player, learned something that I could actually use in the game! (I did the same for the 'candle treasure' past the pickaxe).

Finding the light was also a cool moment. When I entered the first dark room, I thought the game had crashed, but then remembered "he stole my light" and knew I had to find a light. In general, I'm really surprised at how memorable you made this map. Usually games with a grid-style map have you constantly checking the map to see where you are because of how similar all the rooms look, but in this game  there were key features (like stairs, broken objects, and things on the floor) that helped me remember where I was without needing to constantly check the map.

I found what I think is a bug: When I drop a weapon and pick it up, I get 1 point added to my score. Also, I picked up what looked like a larger axe at some point near "The candle treasure" and it didn't appear in my inventory (perhaps my inventory was full?). I ended up dying to the two skull soldiers past that area, and decided to finish the game with 1 life remaining.

Thanks for making this, I dumped a decent amount of time tonight exploring! My final score was 50! (although 3 of those points came from me dropping and picking up my weapons by accident)

Great job!

Developer(+1)

Thank you so much for the kind comment! Genuinely made me smile, and one of the nicest comments I've ever been given. This game was inspired a lot by the original Legend of Zelda, classic DnD, and then especially the game "Zork". If you're looking for similar gameplay, I think the Zork games would be right up your alley!! (Be warned though, they're text only.)

I'm really really happy this game struck a chord with you, and that it really clicked! I'm super shocked as well that you managed to make it so far without a weapon.  Not making the weapon screen more apparent is one of the things I really regret not doing, so I'm glad you still had a blast :)

I have a total of three floors planned for this, but I set it up so level making is really easy once you have an idea. I want to add more content, and there a few items and weapons that didn't get seen in this release. As long as I have one person who's looking forward to it, I'll work on pushing out a new update!

Thank you for pointing out both of those bugs, the first one I hadn't thought of, and the second one is my fault haha.

Thank you so much for playing my game!

P.s. - Beyond the two armor guys was the secret ending, but I did design them to be a little overly difficult and only beatable with the hammer (The item that got deleted for you, sadly!!)

Submitted(+1)

This is one of my favorite genres of game, adventure and mouse games and  stuff like that. It looks well polished and the mechanics are all there. If anything I would say screen space could be used better, I kinda wished I had more of the screen to use for seeing more of the world.

Viewing comments 6 to 1 of 26 · Previous page · First page