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Lowstone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 4.154 | 4.154 |
Visuals | #25 | 4.462 | 4.462 |
Authenticity (use of resolution restriction) | #49 | 4.692 | 4.692 |
Overall | #50 | 4.077 | 4.077 |
Audio | #159 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
no
Was the resolution a challenge?
it was really interesting to see how this kind of game could fit on such low resolution
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Comments
Neat game! Love the graphics too. I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Hey, Thanks a lot for that! I saw what I did wrong from looking at your video actually, it wasn't very clear that you could attack the opponent directly and not just their creatures. That's precious feedback for me right there :) (if I ever have time to make a post jam version of this though :P)
Love this kind of games, did not expect that someone would do it in lowrez. Cool! I’ll be waiting for update.
Everything in this game works :P so I'm obligated to do a little feedback
Very very minor stuff, but playing on Opera I had a little weird bug with the audio. It is working only on my left side D:. That said, 5/5 this game is so intuitive that I didn't need a tutorial or anything (I'm a long term TCG player).
PLEASE keep developing the idea after the jam :D
Hmm good to know about the Opera issue, I'll see what I can do.
Yeah if you played TCG before it pretty much follows the standard hearthstone established regarding UX (just need to add the drag&drop to play and target though)
And yeah I'll try to continue working on this one, there's so many things that could be done with this :)
Very cool - the limited medium really helped refine the mechanics into their core form. As complicated as a head-to-head card game can be, this was very digestible.
Thanks a lot I'm glad it somehow worked in this format :)
Nice game, AI is a bit basic and once you get the upper hand in deployed monsters and as you can directly attack the enemy player you win easily. Some extra sound would have been great but it’s a very good achievement in the short span of a jam. Cards are very well drawn and the atmosphere of the deck/game is really interesting. Great job!
Thanks a lot. Yeah you're right about the AI, that's something I noticed when there was only a couple of hours left and I couldn't find the time to fix it unfortunately. I've got ideas to build a better AI but it'll require a lot of refactoring I'm afraid. Now I need to make a post jam version I guess :D
Really solid game (I lost even if the AI is random XD). The card graphics is amazing!
Ha ha thanks, actually I managed to update the AI so it takes less random decision :)
Fantastic! It's a fun and hard little card game (I'm not well-versed with card games), and I really had fun playing it.
thanks a lot :)
Really well done. The first game the AI stomped me because they got all the creatures and I got all the buffs. I'm interested in what could develop from the concept of a shared deck between players.
Thanks, actually the player and the AI have a copy of the same deck, they don't share it, but that's also a good idea to explore indeed
Ahh, okay. I misunderstood.
Did you have trouble making the game? Making a card game in 3 days is godlike. Good stuff.
Thanks a lot. Actually I had a similar prototype I made before, so even if I ended up redoing the whole thing I had a pretty good idea where to start, which really speed up the process
I'm so glad you had time to go back and add some extra cards. I love this one. It's amazing to see how well the concept fits into such a low resolution, and your execution was great!
Thanks a lot. Yeah I'm glad I managed to pack all of that in that resolution, that was a really fun challenge :) The cards feel a bit random right now, it would be nice to add multiple decks with stronger theme each.