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Pixel Purgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #6 | 4.917 | 4.917 |
Gameplay | #32 | 4.000 | 4.000 |
Overall | #126 | 3.604 | 3.604 |
Audio | #130 | 3.250 | 3.250 |
Visuals | #275 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute and unique idea! I found it easy to understand how to control the player character.
Some listing of the controls would be useful for people who can't figure it out right away.
Because the world is procedurally generated, it is possible for it to generate levels which are unbeatable. It would be great if you could modify the algorithm to present the player with a subset of levels which are guaranteed to be beatable.
Unique idea as far as I know and nicely implemented. Great to see p5.js used in a jam too.
Damnit! This game is just amazing! So much fun while playing as a single pixel trying to climb up random boxes of one of four colors! So freaking simple I am jealous!! The little music score with the game fits perfectly and, for me at least, it catchy as hell! There is virtually nothing I could suggest that would make this better. I would even venture to suggest that this could be released for, say, the Switch and it would sell, as is, like crazy!
That said, the only real suggestion I could give is, adjust the level generation in such a way as there’s a guaranteed path to the top. The path doesn’t have to be obvious and, to the user, it would still look completely random, but under the hood there should be a calculation that the player definitely has at least one path from top to bottom. This path wouldn’t need to be calculated in full. I’m not sure how high your end goal is, but assuming it’s something like 1024 pixels high, you could generate the level such that, for every 64 pixels, the system checks to make sure there’s a path from the bottom of the level to the top of the chunk you’re currently generating.
I only suggest this because, to loose a level because I made the wrong choice, or I was crushed or burned is one thing. To loose because the level was generated in a way where there was just no way to win it totally another.
Oooo… one other idea is maybe have a “height” tracker. With 64x64 pixels that might not be enough resolution, but as a non-jam addon, you can add a higher resolution UI that simply give you, as the player, your highest point achieved!
Still, though… even as completely random as the game is currently, it’s amazingly fun!!! Bravo!!
This is unbelievably positive feedback, and it made my day receiving it (both on your stream and reading this comment)! This is the first "complete" game I've made, and I was definitely aided by choosing a very simple premise with no pixel art. There's no way I would have come close with a hex tactics game, for instance ;)
Haha 1024 pixels high was a very solid guess, it's 512 (gotta love powers of two).
I completely agree that guaranteeing a path would be the way to go (maybe with the addition of some time-based element like rising lava), since right now the optimal strategy is staying as high as possible, but I found that I had the most fun catching up after falling behind.
Thanks again <3
This is a lot of fun. The jump arc feels fluid and the physics react in a way that feels right. I wasn't able to make it to the top, but even when the debris piles on it's fun to try and skirt through the fire blocks and climb up the walls of the brown blocks in creative and acrobatic ways.
Neat game! I don't think I've played something like this before. Love the scale youv'e designed this around. Also lol I used the same font :)
This is a really cool game! I love how the different block types have different properties and interactions, it almost reminds me of those falling sand games. I like that the character is represented by one pixel, because it allows for a broad view that would otherwise not be probable with the jam's resolution limitations. The gameplay is smooth and challenging, and I enjoyed playing!
Really cool concept!
Killer music, inventive game mechanic that I personally haven't seen before. Wish that the scale was a bit larger. Like, that my character was 4x4 and the camera moved with me. But alas, only so much can be done in one game jam session. I think you should keep developing this idea. Really really fertile ground, in my opinion.